Improved Particle Systems

⭐ ⭐⭐ (4,306 endorsements) 📥 167,213 downloads 📌 v1.0.Fix 📅 6/8/2017
⚪ Last updated 2017

By MrMan01 · Visuals and Graphics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/11/2017 📅 Created: 6/8/2017

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #44 of 264 Visuals and Graphics mods in this game by downloads

📋 About This Mod

This mod increases the number of particles per particle effect, recolors several effects (including both forms of Igni and the Devil's Puffball bomb), adds particle collision to monsters and Geralt, and makes many particle effects respond

After visiting an old thread on the RED forums (http://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/mod-discussions/61490-igni-effects-and-particles), where a mod was created to make the firestream form of Igni influenced by the wind, I found that the testmod provided by SirRod1415, although very interesting in principle, had a few issues.  Firstly, it didn't really change anything about the secondary form of Igni other than wind influence; secondly, the effect was a bit too strong, and focused solely on the embers at the tip of the stream; thirdly, it only applied to, as stated previously, the alternate casting of Igni.

Inspired, I created this mod so that the modified particle effects' erstwhile limitations would be no more.

Link to this mod's thread on the CDPR forums: http://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/mod-discussions/8880670-improved-particle-systems

Particle effects which respond to the wind:
  • []Igni particles (now both primary and secondary).
  • []Aard particles. []Quen particles (released when an upgraded version of Quen ruptures). []Sparks from the secondary form of Yrden. []Smoke (including unique types, such as those found in Novigrad, White Orchard, and the Bloody Baron's Castle). []Sparks generated by fire (as above, including unique types). []Fire (once again, including those types which are used in only a single region). []Fog. []Dust. []Certain instances of spume. []Smoke and sparks from the fuses of all bombs. []Smoke/gas clouds generated by the detonation of Devil's Puffball, Dimeritium, Dragon's Dream, and Samum Bombs. []PhysX APEX destruction (both particles and debris). []Monster and NPC-related particle effects (including magic). []Environmental gas. []Sparks from explosions. []Explosions. []Collision effects (wood chips, sparks, etc.). []Smoke from pipes. []Certain instances of snow. []Certain instances of frost. []Blood. []Walking and rolling effects. []Giblets.
Particle effects with increased particle count (usually the base count is multiplied by 2 or by 4):
  • []Both forms of Igni.
  • []Aard particles.
[]Quen particles (released when an upgraded version of Quen ruptures). []Sparks from the secondary form of Yrden and particles released when the trap disappears. []Smoke (including unique types, such as those found in Novigrad, White Orchard, and the Bloody Baron's Castle). []Sparks generated by fire (as above, including unique types). [*]Fire (once again, including those types which are used i

📊 Mod Details

Game
Witcher3 Mods
Author
MrMan01
Version
1.0.Fix
Downloads
167,213
Endorsements
4,306
Category
Visuals and Graphics
Created
6/8/2017
Updated
11/11/2017

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