Immersive Level Requirements

⭐ ⭐ (219 endorsements) 📥 5,377 downloads 📌 v1.1.1 📅 2/7/2021
⚪ Last updated 2022

By KiroKobra · Balancing

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/22/2022 📅 Created: 2/7/2021

🔍 Analysis

  • 👍 4.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #33 of 36 Balancing mods in this game by downloads

📋 About This Mod

No item level requirements, but with a balanced and sensible approach. You may equip any item in the game, but if you are lower than the required level, the primary stats will be reduced. The amount which the stats are reduced are based on

Immersive Level Requirements

by KiroKobra

Overview

Immersive Level Requirements focuses on "down-scaling" high level weapons and armors in the game.

If Geralt is a lower level than the item, the item will receive a 4% primary stat penalty, multiplied by the level-gap.

What makes this mod different than other item-scaling mods is that it does not up-scale lower level items, therefore still giving the player an incentive to seek upgrades. Additionally, the level UI elements have been adjusted to be easily understandable. The player can see the difference between the item's "current" stats and its "full-potential" stats. If you find an item that is a high level, the current stats may not be that great, but you may want to hang onto it anyways because its full-potential stats are good.

Implementation & Facts

  • []This mod does not apply any . XML abilities on to items for down-scaling. All the mod is doing is adjusting the math calculations to the item's primary stats. What this means is this mod is completely safe to install and uninstall at any time - there's no way it can ruin a save file. Additionally, this also means that the item's "actual" stats do not get changed, so this mod does not effect vendor item value and will work better with economy/pricing mods.

    []The way armor/damage is reduced is based on a slightly modified version of the vanilla "item durability" scripts. Because most scripts are utilizing durability calculations, the scripts from this mod are vey lightweight and straightforward.

    []Yes,  this mod works with custom weapons & armors from other mods! 

    []The way this mod implements scaling eliminates the possibility to exploit the mechanic or inadvertently do so.

    ----------------------------------------------------------------------------------------------------------

    This mod is part of a modular overhaul series 

    You can use each module separately,

    but using them together is my personal preference.

    Each module can be merged without conflicts using Script merger.

    Module 1................................... Master Training

    Module 2...................... Ultimate Enemy Scaling

    Module 3.................................................... [url=https://www.nexusmods.com/

📊 Mod Details

Game
Witcher3 Mods
Author
KiroKobra
Version
1.1.1
Downloads
5,377
Endorsements
219
Category
Balancing
Created
2/7/2021
Updated
3/22/2022

🔧 How to Install The Witcher 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for The Witcher 3 →

Visit the official mod page for specific installation instructions for this mod.

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