Consistent Sword Animations
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #26 of 61 Combat mods in this game by downloads
📋 About This Mod
Forces Geralt to always use the same animation when doing a gap closing attack. No more having to rely on luck! Now you can predict exactly what animation Geralt is going to use when away from the enemy. Also removed some close range spins
The issue arises when you are not close to the enemy (one full roll away) and you press the attack button. Geralt then can do one of various gap closing attacking animations, and some of them behave quite differently than others, taking away the player's ability to predict how the character is going to behave, basically making it more of a dice-roll (luck) than a skill based Action RPG.
This is especially bad because some of them can really leave you open to get hit during their long animations and some don't even have as much reach as the others. The amount of advantage or disadvantage you're just leaving up to luck is too much for a game that's trying to be more Acting RPG than its predecessors.
To fix that I just made it so all the gap closing animations are the same one.
So now it's completely predictable how Geralt is going to react when you press the attack button for a gap closing attack!
The newer versions also remove some unnecessary spins and jumps Geralt does when attacking in close range, making the gameplay feel even more responsive! It also makes other great improvements, check the Changelog!
Q: How is this mod different than the other combat animation mods out there?
This mod doesn't add any new animations to the game. It just locks which animation is used for Geralt's gap closing attacks. It also removes some annoying jumps and spins from his close range attacks, and makes attack animations triggers more consistent, in general, and thus more predictable, like an Action RPG should be. The reason I made this myself is because I couldn't find any mod that fixed just these issues, without also adding extra stuff I might not want in the game.
Q:
The randomness of the animations is not a big issue at close range, since any of the possible animations are fast enough and have about the same reach, so it doesn't matter too much which one Geralt uses. Still, I have also made some tweaks to them, removing some of the bad ones. This mod also changes some conditions to make the attack animations more consistent, in general, and more predictable.
Q: Does this mod completely fixes the unresponsive combat feel of the game?
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Stamp
- Version
- 1.4
- Downloads
- 18,662
- Endorsements
- 135
- Category
- Combat
- Created
- 4/14/2024
- Updated
- 4/19/2024
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