Blood Covered
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #166 of 264 Visuals and Graphics mods in this game by downloads
📋 About This Mod
Try to make Geralt covered with blood in fights.
Good day, fellow Witchers!
This mod is alpha-try of make a system that covering Geralt with blood. CDPR, sadly, never complete that system to workin properly (and cut it out in 1. 32 and older, also KNG, Ulug, and ComboBlood Beta older versions blood mods contain that vanilla system workin but very-very buggy), because additive shader, used by game engine allow only one texture per material, like one texture on skin, one on armor. And nothing more. Also projection system not perfect , especially on Geralt Face.
In about 5 out of 12 cases, it will cause the texture on the face to blink when turning the camera around. For armor/ body, this cases is about 2 out of 10. Of course, you may not be lucky and the texture, for example, will unsuccessfully (blinkin) overlap several times in a row. So, by this moment this mod can bring you good immersive fights, and can broke all immersion for time of decals livin (about 50 s). Workin like some kind of blood casino =) Also i dont test it in all causes or enemies, or cutscenes (but lifetime of decals 50s mb dont mess game much).
Mod Details:
Mod is use some parts of updated Fx section and textures of Ulug,s Brutal Blood , because its workin and lookin with updated Particle systems better that with vanilla systems (seems additive tech of shader better lay on Geralt materials with tweaked particles spawner count and size like in Ulug mod).
Sadly Ulug not respondin to any messages, if he come back - i will ask him again about implementaition and upgrades of his work or deleting it.
I made a system for cookedeffects in player.w2ent that contain 3 different blood_covered effects for light strikes, heavy strikes, and finishers/dismemberment.
Sadly system for fists doesn't work for that moment, i will try to make that in further updates.
So light strikes system make decals on Geralt wit 5-10% chance, and they lives only 40 seconds and have small size.
Heavy strikes make decals on Geralt with 20-35% chance, and they lives only 50 seconds and have mid size.
Finishers/dismemberment make decals on Geralt with 60-90% chance, and they lives only 50 seconds and have big size.
For now system use standart vanilla textures for sprays and only for red blood.
All that system effects are calling from damageManagerProcessor.ws procedures, so if you use modded damageManagerProcessor.ws - mod will not work.
(But if you need - its not so hard to update any modded damageManagerProcessor.ws to work with my mod for demand.)
Also you need to change params in y
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- c0ba1tum
- Version
- 333-02
- Downloads
- 13,953
- Endorsements
- 208
- Category
- Visuals and Graphics
- Created
- 6/4/2024
- Updated
- 3/5/2025
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