Better Skills
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #5 of 36 Balancing mods in this game by downloads
📋 About This Mod
Improves some of the weaker skills in the game to be more....useful.
This mod improves some of the more lackluster/weaker skills in the game to be more effective while still retaining balance. Click on the "Spoilers" to see all the changes, or check out the screenshots up above.
Improved skills
NEW Version 2. 03:
Completely reworked the Dismemberment system. I'm shy to call it an overhaul, but it essentially is. I never even planned to go as far as I did with it, but it just sorta happened that way.
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[]Whirl Fixed: Now it guarantees a flat global 50% Dismemberment chance on skill activation.[/]
[]Rend Fixed: Now it guarantees a 100% Dismemberment chance at Skill level 3, going up by 33% per level of Rend.[/]
[]Disabled Finishers from both those skills since the Finisher animation looked weird when performed mid-Whirl or suddenly at the end of Rend. Now these skills ONLY Dismember, not Finish, making their animations feel more natural and fluid.[/]
[]Completely reworked the way dismemberments are triggered when performing critical hits:[/]
[]Only non-melee or non-ranged critical hits will guarantee a dismemberment when killing the enemy, such as with Signs, bombs, etc. (Same logic as vanilla, so this is actually unchanged behavior.)[/]
[*]Melee and ranged critical hits that kill the enemy will now have a 50% mutiplicative chance to dismember enemies as opposed to a guaranteed dismemberment. 50% mutiplicative chance is actually not as drastic as it sounds. The game uses a 0 - 100 scale for chances anyway, so 50% mutliplicative chance equals 1. 5x. For example, if you have a weapon with a stat of 30% Dismemberment Chance, and if you land a critical hit, that mutliplies your 30% chance by 1. 5x, resulting in a 45% chance to dismember. You see, that's not that extreme at all. (Rant: So, I seriously NEVER knew that in the Vanilla game, killing enemies with critical hits FORCED a dismemberment. I completely oppose this philosophy because it defeats the whole purpose of the "Dismemberment" stat. All you would have to do would be to simply pump Crit chance instead, killing two birds with one stone. Now you might be wondering, who gives a crap about Dismemberment chance anyway? Well, if you're like me and use ESGO, it has a function that gives you Adrenaline Points on dismember/finisher kills, making Dismemberment chance an actually useful stat and skill
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Zowbaid
- Version
- 2.05
- Downloads
- 105,779
- Endorsements
- 607
- Category
- Balancing
- Created
- 2/24/2023
- Updated
- 2/7/2026
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