Armor Stamina Regeneration Bonus Change
⚪ Last updated 2023Preview

🔍 Analysis
- 🏆 #23 of 80 Combat mods in this game by downloads
📋 About This Mod
Depending on the type of armor equipped, a percentage bonus or penalty is applied to stamina regeneration value during combat in the game. The mod changes the vanilla system for calculating this percentage and adds a dependency on the
"Adrenaline increases the frequency and strength of heart contractions, redistributes blood flow in the body. The blood flow to the muscles increases, they receive more oxygen and nutrients. So, Geralt's third sword hides in the sheath Geralt should be more energetic during the fight?" - that's the kind of thought that led to the creation of this mod.
Stamina regeneration and armor typeIt's no secret that stamina regeneration in combat increases or decreases depending on the properties of the equipped armor. Namely, what type of armor is it: heavy, medium or light. In the vanilla game, a bonus or penalty is added to the base regeneration value (which takes into account the effect of potions, decoctions, etc.). For a full set of heavy armor, 25% of regeneration is taken away; for a full set of light armor 25% is added. To avoid confusion in terms, both the positive and negative changes in the stamina regen value due to armor will be referred to simply as a bonus. The final bonus value is obviously the sum of the base bonuses of the equipment items: -10%/+10% for armor (shell), -2%/+2% for gloves, -10%/+10% for pants and -3%/+3% for boots. The elements of medium armor, as well as the absence of armor elements, gives a 0% bonus.
What does the mod doIn short:
The more adrenaline, the higher the stamina regeneration in combat.
Firstly, the base bonus values for each armor element have been reduced by 40%. Thus, the bonus for a full set of heavy or light armor has become smaller (i.e. closer to 0%).
Secondly, the bonus calculation system has been changed. Now the bonus value that depends on the armor element type and the amount of adrenaline will be added to the initial value.
The initial bonus value is always -30%. In other words, stamina regeneration in combat is 0. 7 of its vanilla game value when there is no adrenaline. As adrenaline increases, +0. 25kx % will be added to this value. The maximum bonus value will come at two adrenalin points and will be +k*x %. The calculation is carried out for each armor element separately. The x parameter is the base bonus value of a particular armor element (is equal to 60% of the modulus of the vanilla game value), and the k parameter is the coefficient responsible for the armor type . k is 1 for heavy armor, 2 for medium armor, 3 for light armor. To match the mod's idea that the heavier the armor, the lower the stamina regeneration, in the case of no armor element, k is 4. In addition, there are "clothes" in the game. For example, this is a shirt, a courtiers doublet and the like. In the vanilla game, these items are listed as light armor, however they do not increace stamina regeneration. For such items, the mod also sets k to 3.
Images 2-5 show how the final bonus valu
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- AleksXAA
- Version
- 0.2a
- Downloads
- 346
- Endorsements
- 15
- Category
- Combat
- Created
- 4/24/2023
- Updated
- 7/24/2023
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