Akatoshka's Damage Control (Classic and Next Gen) (bombs - damage from effects - armor mechanics - e

⭐ — (50 endorsements) 📥 948 downloads 📌 v1.2 📅 2/12/2025
🟡 Updated this year

By Akatoshka7 · Combat

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/14/2026 📅 Created: 2/12/2025

🔍 Analysis

  • 👍 5.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #66 of 82 Combat mods in this game by downloads

📋 About This Mod

All my mods were made in OG (

1. 31/1. 32

game version), and then the changes were transferred to NG (

4. 04+

game version) scripts. I always post

two separate

versions in

one archive

if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.

If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.

Description in English:

The mod will allow you to better balance some aspects related to damage. Fine-tuning is available.

ATTENTION! Since this mod is, among other things, a compilation of two of my previously published mods, you WILL NEED to delete the following files and folders, if you have any:

modGAaESR.xml in bin\config\r4game\user_config_matrix\pc\

dlcGAaESR in DLC\

modGAaESR and modBalanceBurnBleedPoisonDamage in Mods\

Bomb damage (and several fixes)

The damage from a sword or crossbow depends very significantly on its level (if you use the mod to level up the equipment level with Geralt's level, you can say that it depends on the player's level). The power of the Signs also depends on the level of the player, albeit not so much. The damage from bomb effects is always adjusted to the target's maximum health, so it's always relevant, but direct damage can become insignificant in the later stages of the game, especially in HoS and BaW.

As for direct bomb damage, there is no way to significantly affect this in OG. NG has added a passive bomb damage bonus based on the alchemy skills used, and it's not bad, but I'm not sure it's enough in all situations.

This mod adds a bonus for direct bomb damage (effect’s damage is NOT affected!) depending on the level of the target or player.

1. Target's level. In my opinion, this is the preferred mode. It allows bomb damage to be relevant against high-level enemies, while preventing bombs with high direct damage (especially Grapeshot) from becoming ultimate against low-level enemies. Perfect for working together with Geralt Level Scales.

2. The player's level. Added just in case it doesn't matter

📊 Mod Details

Game
Witcher3 Mods
Author
Akatoshka7
Version
1.2
Downloads
948
Endorsements
50
Category
Combat
Created
2/12/2025
Updated
7/14/2026

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