Affliction

⭐ ⭐ (198 endorsements) 📥 13,013 downloads 📌 v1.15 📅 7/23/2025
🟡 Updated this year

By Kradiarumas · Combat

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/16/2026 📅 Created: 7/23/2025

🔍 Analysis

  • 👍 1.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #35 of 61 Combat mods in this game by downloads

📋 About This Mod

More physics and precision when dismembering a human enemy and part of that will reflect on monsters as well. In the original animations, it seems like the enemy is stuck on the ground, awkward ragdoll, but after working on it for months

Dear friend, it took me months of hard work, and also testing it hundreds of times, almost 1 year project in total, definitely a Time-Consuming Mission, so if you found it enjoyable please consider supporting me ...  : )

What my mod does :

I - More physics when dismembering a human enemy.

II - New animations when enemies are dismembered or gashed;

III - 100% dismemberment chance;

IV - The precision of cutting off limbs has increased;

V - The ragdoll has been improved;

VI - It was added more weight to human enemies´ bodies after death, giving them more realism.

VII - Scaled up the likelihood of using the 2014 E3 gameplay's spinning sword attack, which was completely mitigated at the final game's release;

VIII - I also removed a straight sword attack once it doesn´t work properly. When Geralt hits the enemy with a straight attack after rolling in, I don´t know why, but at this moment, simultaneously, another foe standing at the side of the first enemy is hit also by the sword, so, being one straightforward attack, it shouldn't hit two guys at different angles, right ?...

IX - It was increased the distance that cut human body parts can be seen. They will now have the same view distance as their main body. Also, it was increased the distance you can see their coin sacks or guts (loot items).

X - The position of the human enemy´s body now can be determined by the terrain and how it hits the ground. The body is gonna fall to the ground in a floppy and fleshy way.

XI -  Fixed an issue where in the original game human enemies' bodies didn´t have any physics in their heads; I mean, it didn´t have any flexibility, and this issue also affected how other limbs behaved. Now they will work more naturally, turning to the right, to the left, up and down, incline to the sides, depending upon how they hit the ground, which gives more realism. Tiny little details...  ;)

XII - Torso dismemberments are now limited to heavy attacks against human enemies and some monsters, providing more visual impact.

XIII -  Implemented  a variety of death animations for both human enemies and drowners.

XIV -  The 2014 crawling animation is back, and now I have implemented it for finishers — specifically when enemies' legs are dismembered. In addition, a better body response based on the sword's hit direction and impact has been added, making dismemberment more brutal than ever.

Files guide:

1. 31 - The original game, also known as the old gen, was released in 2015.

Next Gen - New version of the game, which was released in 2022.

This mod ensures a 100% dismemberment chance, so if you are a sensitive p

📊 Mod Details

Game
Witcher3 Mods
Author
Kradiarumas
Version
1.15
Downloads
13,013
Endorsements
198
Category
Combat
Created
7/23/2025
Updated
7/16/2026

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