A Witcher's Woe-Gameplay Balance Overhaul
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #20 of 36 Balancing mods in this game by downloads
📋 About This Mod
An extensive overhaul rebalancing many of the skills, items, and tools available to the player. Keeps the game consistently difficult across the board and adds an enemy level scaling feature in tune with the game's original design.
In order to make this mod compatible with 1. 22 please download the scripts folder I uploaded. Extract those scripts to the location indicated in the file's description. Merge the folders and overwrite all files when prompted
Please note a UI issue in the sign skills menu. It says that each tier will unlock at 6, 18, and 28 points. However the actual values at which they are unlocked are 6, 12, and 20. I had to lower them due to putting points into the alternate signs did not add the points in tree counterThis mod was designed with the goal of keeping the difficult consistent across the entire game. I’m sure most of us spent the early game banging our heads against the keyboard, but by level 15 there was no more challenge. This mod has limited many of the skills and tools available to Geralt to prevent them from becoming over powered at any point in the game. No tool or skill, however, is useless. It is up to the players to pick the best skills and tools to synergize with their play style.
To install this mod simply unzip the dowload and place the folder “modWitchersWoe” in your “mods” folder in your Witcher 3 directory. This mod is known to be compatible with texture/graphic mods and Random Enemy Encounters. I cannot guarantee it will work with other gameplay mods.
Geralt Stat Changes -Base health set to 4000. No longer gain health per level. Base health for NG+ is 7500. -Set base encumbrance to 80. This helps make early looting a little less tedious. -Applied stamina costs/delay to all of Geralt's actions in combat. Keep in mind, counters cost less than parrying. This is to encourage well timed counters rather than turtling up in combat. Keep in mind that having 0 stamina won't prevent any actions except for signs, you can still dodge, roll, and fight with 0 stamina. -Stamina regeneration while guarding has been further reduced -Stamina cost of sprinting has been reduced to 5 per second
Skill Changes -Added all alternate signs (except for Axii alt), arrow deflection, and delusion as default abilities.
Sword Skills -Increased the cost of sustaining whirl. This ability is very easy to abuse and is capable of stunlocking many enemies. This was the best way to prevent abuse -Set arrow deflection to have only one level. Reflecting arrows back at archers was a bit cheesy.
Sign Skills -Aard now has a stamina regeneration delay of 3 seconds -Igni now has a stamina regeneration delay of 3 seconds . Removed the burning chance from the base Igni. -Yrden now has a stamina regeneration delay of 5 seconds. Increased the slow down hard cap that was put in place by the developers -Quen now has a stamina regeneration delay of 6 seconds. -Axii now ha
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- KoalafiedKiller
- Version
- 1.05.1
- Downloads
- 13,443
- Endorsements
- 221
- Category
- Balancing
- Created
- 3/13/2016
- Updated
- 9/1/2016
🔧 How to Install The Witcher 3 Mods
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