Wolf Companion

⭐ ⭐ (545 endorsements) 📥 11,422 downloads 📌 v1.1a 📅 5/26/2011
⚪ Last updated 2016

By Cory Kerens · Characters

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/18/2016 📅 Created: 5/26/2011

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #15 of 32 Characters mods in this game by downloads

📋 About This Mod

Adds a white wolf that follows Geralt around, plus whistles for controlling the wolf

Description

This mod adds a white wolf to the game, one that follows Geralt around and fights for him. I made it at the request of Morgwin and E-ahmet, so credit for the idea goes to them.

It takes the wolf a few seconds to join you when you go to a new area, so when you go to a new place, you should stand still for 3 - 4 seconds to allow your wolf to catch up with you.

You have a lot of control over your wolf, because I've given you three wolf-management whistles -- one that dismisses your wolf, one that summons him, and one that creates another wolf, just in case you want two ... or three. :-)

Since wolves' domesticated brethren -- dogs -- are often controlled with whistles, I thought that would be the most realistic wolf-management item.  Dog whistles are too high for humans to hear, so of course you won't hear anything when Geralt blows the whistles. :-) They're quest items, so that they won't

take up space in your regular inventory; remember to use the little arrows on the right and left side of your quest inventory to scroll it if you need to.

Installation

Download the file and unzip it.  Put the unzipped folder into your The Witcher Enhanced Edition\Data folder or your The Witcher Enhanced Edition\Data\Override folder.  Notice that the folder for the mod does NOT go into the Witcher folder where your saved games are; it goes in the Witcher folder where the game data is. This is The Witcher Enhanced Edition\Data.

Conflicts

Many other mods conflict with the Wolf Companion Mod!  Any mod that uses the custom_script.ncs and def_arealoaded.ncs scripts -- which includes FCR and many others -- will conflict with this mod.

Any mod that uses the appearance. 2da file will also conflict; this includes the Scabbard Mod, FCR, and many others.  If you blow the whistle and get something that doesn't look like a wolf, then YOU HAVE A CONFLICTING MOD.

There IS a way to make some of these mods work together, though; see the section called "HOW TO MAKE THE WOLF COMPANION MOD WORK WITH OTHER MODS," below.

Details

This wolf will spawn in most outdoor areas and a few indoor ones, but it won't go everywhere with you. It stays outside when you go into houses.  (I mean really, how many householders allow wolves in the door? :-) ) It won't go some places until certain things happen; for example, it will spawn in Triss's house at the start of Chapter 3, but it's not good with stairs, so it won't go downstairs with you, which means that it won't go out the door into the Trade Quarter with you. BUT, if you go to the Temple Quarter via the gate, then go back to the Trade Quarter, also via the gate, then the wolf will be outside in the Trade Quarter with you.  Or you can just blow the necessary whistle, to get the wolf to spawn wherever you are. :-)

The wolf will help Geralt fight when he goes into combat mode, but it's not generally aggressive; it will only attack your enemies. The wolf can't be killed, so you needn't worry about keeping it alive. Just defend yourself; Wolfie will be fine. :-)

I wasn't completely sure what to name the wolf. I mean, a man who calls his horse "Roach" could very well name a wolf "Flea" or "Chigger" or something. :-) I finally decided to simply call it "Geralt's Wolf," and if you want to rename it, you can.

There are three whistles:

1. The GOLD whistle causes the wolf to be created in any area that it isn't already in. If Geralt already has a wolf in that area -- but you can't see it at the moment because it's somewhere else -- then no new wolves will be created. Wait a moment and see if your wolf runs up to you.

2. The SILVER whistle causes the wolf to go away. He won't vanish instantly; he'll kind of fade out over a second or two. Since the creature isn't spawned in the normal way, I couldn't have him run off, but at least I can have him fade out. I guess maybe the wolf is partly spectral. :-)

3. The RED whistle causes a new wolf to be created, even if the gold whistle thought you already had a wolf in the area. You can use the red whistle if your wolf has gotten lost or if you just want two wolves. Heck, you can have six or seven if you want, though that might slow your game down a bit. :-) If you have used the red whistle, the silver whistle will get rid of your FIRST wolf in the area. If the wolf that's in front of you is your second wolf, you'll

need to blow the silver whistle again to make it go away.

📊 Mod Details

Game
Witcher Mods
Author
Cory Kerens
Version
1.1a
Downloads
11,422
Endorsements
545
Category
Characters
Created
5/26/2011
Updated
1/18/2016
Tags
Companions/Followers, Gameplay, Cheating, Creatures

🔧 How to Install The Witcher Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for The Witcher →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for The Witcher commands, item IDs, and more.

Keep browsing — more The Witcher mods await

📋 All The Witcher Mods 🏆 Top 25 📂 More Characters 👤 More by Cory Kerens 🔎 Similar Mods 🌐 Best Characters (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods