Witcher 3 Remaster - Souls Combat
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🔍 Analysis
- ✅ Updated 2 days after the latest game patch — actively maintained
- 🏆 #82 of 83 Combat mods in this game by downloads
📋 About This Mod
The modification changes the combat system to make it more challenging, thereby reducing its clicker-like nature, at least to some extent.
1. 0. 7 Changelog:
[]Expanded the General and Alchemy skill trees with additional Souls Combat bonuses.[/]
[]Added perk bonuses to the Combat Stamina statistics panel and compacted their descriptions.[/]
[]Adjusted mutagen bonus panels to prevent overlap with skill slots.[/]
[]Added an optional compatibility patch for Blood and Steel.[/]
[]Added an optional patch for Complete Animations Redux compatibility with Souls Combat and Blood and Steel used together.[/]
[]Preserved Souls Combat rolls with Blood and Steel: forward/backward pirouettes and standard side rolls.[/]
[]Fixed interactions between dodge protection, Perfect Dodge, automatic follow-up attacks and animation speed modifiers.[/]
[]Prevented delayed dodge callbacks from interrupting subsequent rolls.[/]
[]Fixed a compilation error in the Complete Animations Redux compatibility patch.
1. 0. 6 Changelog:
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[]Horseback Stamina Changes
[]Stamina is no longer consumed while riding a horse, including during combat/aggro.[/]
[]Normal stamina costs are automatically restored after dismounting.[/]
[
]Dodge & Roll Stamina Regeneration- []Stamina no longer regenerates while performing dodges or rolls.[/]
[
]Perk Slot System Rework- []Reworked the perk slot system to properly support both the base game and the Blood and Wine expansion.[/]
[
]Configurable Dodge & Roll Mechanics-
[]Dodge and roll behavior can now be configured directly through the mod menu.[/]
[]By default, both mechanics use the vanilla behavior.[/]
[]The stamina-based slowdown and the restriction preventing dodges/rolls when out of stamina can be re-enabled in the settings.[/]
[
]Mod Compatibility-
[]Added compatibility with Complete Animations Redux.[/]
1. 0. 5 Changelog:
- Added the Alternative Roll option, enabled by default: forward and backward rolls use pirouettes, while side rolls keep their original animations. Fixed mixed directions and unintended extra rolls.
- Dodges and rolls remain available below 10 stamina and while Crippled, with a configurable 0–40% slowdown (30% by default).
- Added perfect-parry timing with an adjustable counter window.
- Added automatic sword attacks after perfect sidesteps, including smooth transitions, gap-closing attacks up to 6 metres, optional i-frames and a HUD indicator. Rolls do not trigger this follow-up.
- Added enemy posture breaks, a follow-up damage bonus, tactical kicks against nearby guarding human enemies, and an experimental simultaneous-attacker limit.
- Added eight extra skill slots connected to the four existing mutagens. Reworked their layout around the Blood and Wine mutation panel and corrected slot and bonus-label positioning.
- Manticore School Techniques now shorten timed debuffs by 15/25/35%.
- Equipped green mutagens now grant combat stamina bonuses: lesser +2 regeneration/s; regular +3 regeneration/s and +5 maximum stamina; greater +5 regeneration/s and +10 maximum stamina.
- Added combat stamina and its base regeneration to the detailed character statistics.
- Improved health-area HUD spacing, toxicity-bar placement and status-icon positioning.
- Reorganized settings into clearer pages, added difficulty profiles and native Default presets, and fixed menu navigation and missing labels.
- Added regeneration speed adjustment from 25–300% and a 0–10-second delay after stamina depletion. Defaults remain 100% and 3 seconds; skill and mutagen bonuses still apply.
- Shortened added skill descriptions, corrected green mutagen tooltips, and improved Polish and English menu text.
- Fixed script compilation issues
- Added an experimental option to limit how many enemies can perform standard attacks simultaneously. Both the feature and the attacker limit are configurable
Souls Combat
Modification reworks Geralt's combat around stamina management, deliberate attacks and well-timed defense. It combines a separate combat stamina pool with exhaustion penalties, combat conditions, expanded character building and a more stable lock-on camera.
Most mechanics can be adjusted or disabled in the mod settings. The values below describe the default configuration.
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📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- SSkkay
- Version
- 1.0.7
- Downloads
- 316
- Endorsements
- 6
- Category
- Combat
- Created
- 10/2/2026
- Updated
- 10/3/2026
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