Ultimate Enemy Scaling
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #36 of 228 Gameplay Changes mods in this game by downloads
📋 About This Mod
Significantly improves the vanilla level scaling option, includes downscaling! Now you can play the game at your own pace, go anywhere, do any quest!
Ultimate Enemy Scaling
by KiroKobra
Overview
Ultimate Enemy Scaling focuses on "down-scaling" NPCs which are of a higher level than Geralt. The mod is activated by enabling the game's pre-existing option "enemy upscaling". If this option is not enabled, the mod will not work.The game already does a good job at upscaling enemies (I try not to "fix" what isn't broken), so that's why this mod focuses on down-scaling only.
With this mod installed, Geralt can challenge any quest or boss at ANY level. The experience is well-balanced throughout all stages of the game.
This mod simply limits how much the NPC can level up to begin with, up-to 9 levels within Geralt's level (so if Geralt is level 1, the highest an NPC can be is level 10). Once the enemy's level has been limited, Geralt is then scaled-up from there to close the gap.
Example: Geralt is level 5 and encounters a werewolf that is typically level 25. The werewolf's level is instead limited to level 14 (5 + 9 = 14). Geralt's stats are then boosted by 9 levels to close the gap between him and the werewolf.
Implementation & Facts
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[]The reason why this mod scales Geralt up and NPCs down at the same time is because traditional scaling mods only do one or the other. The problem with that is if the level-gap is too great, stat scaling may not be correct and results in imbalanced gameplay. This mod combines the two methods to "meet in the middle" and eliminate both the NPC and Geralt from scaling too much in one direction - resulting in proper stat scaling at ANY level.
[
]This mod does not use . XML abilities on Geralt for up-scaling him. All the mod is doing is adjusting the math calculations to his attack power, armor, and sign power. What this means is this mod is completely safe to install and uninstall at any time - there's no way it can ruin a save file. Additionally, this also means that Geralt's "actual" stats do not get changed, so viewing the Character Stats menu will always provide accurate stat values. - The way this mod implements scaling eliminates the possibility to exploit the mechanic or inadvertently do so.
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This mod is part of a modular overhaul series
You can use each module separately,
but using them together is my personal preference.
Each module can be merged without conflicts using [url=https://www.nexusmods.com
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- KiroKobra
- Version
- 1.2.5
- Downloads
- 3,097
- Endorsements
- 143
- Category
- Gameplay Changes
- Created
- 2/7/2021
- Updated
- 6/24/2022
🔧 How to Install Witcher 3 Mods
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