Spawn soldiers

⭐ ⭐ (146 endorsements) 📥 3,363 downloads 📌 v0.1 📅 5/17/2018
⚪ Last updated 2018

By Nekito · Debug Console

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/17/2018 📅 Created: 5/17/2018
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 5 Debug Console mods in this game by downloads

📋 About This Mod

You want some war? Make it yourself!

Introduction

First of all, sorry guys if my English sounds unnatural, it's not my native language.

So world is in the midst of war between Nilfgaard and Redania, the Wild Hunt is scouring the wilderness searching for a gifted girl, monsters everywhere and I guess the inhabitants of Skellige are, as always, patiently waiting for the Ragnarok to come over their heads. And all the danger that awaits you during your journey is, well... wolves and drowners.

I was quite disappointed with that since I always wanted to kill some nilfs side by side with the old friend Vernon and what's left of his Temeria or experience a full-scale Wild Hunt invasion of Novigrad etc. And so I, having zero skills in scripting and hardly able to do anything more than switching on the computer, (so please don't be angry!) created a little console extension for myself. I modified the tmp_templates' spawnt command which allows you to spawn enemy groups so that I could create nilfgaardian, redanian, temerian and skellige warriors to have some battles for fun. And I thought why not to share it with the great Nexus community since I received some messages from people asking to release this little mod.

I think anyone could have done this themselves, but I could not find anything on Nexus, so I decided to try sharing it with you.

Installation

I think it is okay to replace the original file, so just copy the txt. file to your Witcher 3 Wild Hunt/content/content0/scripts/game folder and replace the existing file.

Make a backup of your tmp_templates file in case anything goes wrong.

How to use it

Very simple. The same as the spawnt command which I reckon many of you know. For those who do not:

  • []Open the console by hitting ~

    []Type: e.g. spawnt (1, 2). '1' is the class of the group you want to spawn. 1~9 are the inquisitors, 139-140 are the Wild Hunt etc. '2' is the distance from Geralt. So, typing spawnt (1, 2) will spawn a group of inquisitors 2 (meters? never thought about that) in front of you.

    There are many npcs you can spawn with that command but, unfortunately, they were always hostile to player and there were no nilfgaardians or temerians. So I basically added: 1) New npcs to spawn. 2) Ability to make them friendly to Geralt.

    So, what you have to do is:

    []Open the console

    []Type: e.g. spawnt (10, 5, 1). '10' is the class of the squad (I will describe all of them later). '5' is the distance. The last '1' is the relation to Geralt. If you set it to '1', they will be friendly to player and will attack anyone and anything hostile to you. If you set it to '0' (or just simply do not write anything), they will be IMPORTANT: hostile to everyone except bandits. I decided to do so because, as far as I understood, there are 3 types o

📊 Mod Details

Game
Witcher 3 Mods
Author
Nekito
Version
0.1
Downloads
3,363
Endorsements
146
Category
Debug Console
Created
5/17/2018
Updated
5/17/2018

🔧 How to Install Witcher 3 Mods

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