Sanctum of Power

⭐ — (55 endorsements) 📥 2,113 downloads 📌 v1.0.0 📅 11/29/2025
🟡 Updated this year

By MerseyRockoff · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/29/2025 📅 Created: 11/29/2025
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #51 of 135 Immersion mods in this game by downloads

📋 About This Mod

Adds 5 sacred groves to the game, one in each of the game's main regions, where druids and their animal companions can be found guarding all types of Places of Power.

Description

This mod adds sanctums (sacred groves) to the game where you can find one of each of the Places of Power, guarded by druids and their friendly beasts. Sanctums can be found in each of the five main game's regions - White Orchard, Novigrad, Skellige, Kaer Morhen and Toussaint. All of them can be found in remote locations in the wilderness.

In every location you will find their guardians - one or more druids accompanied by their friendly animal companions - wolves, bears and even wyverns. This mod is a small nod to The Witcher 1 video game, where such a grove could be found in the swamps near Vizima.

Each location contains one of each of the unique Places of Power - Aard, Igni, Quen, Yrden and Axii, giving you the ability to draw on all the elments at once. Use that for fun or before boss fights.

Also each location comes with a convenient Fast Travel marker, containg a lore-friendly name and description.

Drawing on the added Places of Power will not grant you Ability Points, as I felt that adding 25 extra points to the player would heavily impact the balance of the game. You will only receive Elemental buffs.

The locations are:

White Orchard - Elenya's Hearth - On the road to Vizima.

Novigrad - Veridian Cloak - Forest northeast of the Vegelbud Residence.

Skellige - Gannet's Eyrie - Forest northwest of the Whale Graveyard.

Kaer Morhen - The Watchman's Shelter - Very south of the map, at the end of the road near the river.

Toussaint - La Sylve Ancienne - Forest north of Prophet Lebioda's statue construction site.

Please check the images section for precise locations.

The latest version of the mod is only compatible with the Next-Gen version of the game, but Classic version can be found under Old Files in the Files section.

Compatibility

Modifies 1 file:

game\gameplay\interactive\placeOfPowerEntity.ws

Installation

Download the archive.

Extract the contents of the archive to your The Witcher 3 installation directory. Make sure you have both the mods and the dlc folder.

Check for conflicts with the Script Merger. Merge if necessary.

Uninstallation

Delete modSanctumOfPower folder from the mods folder.

Delete dlcSanctumOfPower folder from the dlcfolder.

Run Script Merger to fix merged scripts (if any).

Find my mods useful?

Credits

Deepk - Spanish and Latin Spanish localizations.

Arkwulf - Russian localization.

📊 Mod Details

Game
Witcher 3 Mods
Author
MerseyRockoff
Version
1.0.0
Downloads
2,113
Endorsements
55
Category
Immersion
Created
11/29/2025
Updated
11/29/2025

🔧 How to Install Witcher 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Witcher 3 →

Visit the official mod page for specific installation instructions for this mod.

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