Oil Power Unlocker

⭐ — (67 endorsements) 📥 1,193 downloads 📌 v1.0 📅 11/5/2016
⚪ Last updated 2016

By Nolenthar · Alchemy and Crafting

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/5/2016 📅 Created: 11/5/2016
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #48 of 68 Alchemy and Crafting mods in this game by downloads

📋 About This Mod

Oiling a sword with the right oil now makes that sword able to deal damage to enemies it would otherwise not be able to hurt.

The Witcher 1 was one game of a kind, and one which, I'm sure, left many fans feeling nostalgic about its approach on many concepts. The Alchemy system was so much richer, and thanks to Primer we can find that again in TW3.

There is one thing I always missed in The Witcher 3, which we had in TW1, and which, to an extent, TW3 introduced in one of Ciri's phase. Sure, steel won't hurt many monsters, but apply that right oil, and in TW1, it would.

Well, if you do feel nostalgic, and just like me, you do get the feeling that this steel sword should deal damage to a necrophage provided there is some necrophage oil on it, or that this ghost should suffer of specter oil placed on a steel sword, look no further !

What this mod does :

  • []Steel Sword deals 100% of its damage to "essence" monster (monster affected by silver sword otherwise) if the appropriate oil is used on them. []Silver sword deals 50% of its damage to "vitality" monster (this includes human) because, you know, Humans or Wolves aren't exactly resistant to a sharpened silver object. As Silver items have higher damage than steel, the half damage makes the steel sword still the best sword (and highlights that the extra damage dealt to other monsters come from their weakness to silver) []Silver sword deals 66% of its damage to vitality monster if the appropriate oil is used on them.  []Geralt no longer switches its weapon when hitting an "essence" monster with a steel sword, and vice versa.
Unfortunately, to achieve this, this mod had to modify the following scripts : []game/player/r4player.ws - This script tends to be a big offender in many script based mod, so I would be surprised you dont' need to merge it. The function altered is CanApplyOilOnItem. There should be very little issues merging with other mods modifying r4player.ws unless they change this function, which, to be fair, would mean they probably do something similar to that mod and you probably don't want to use them both. []game/player/playerWeaponHolster.ws - This script shouldn't be modified much by other mods, unless they somehow alter the way Geralt reacts to encounters. It affects the function GetMostConvenientMeleeWeapon. Unless similar mod edit the same function, merging should be a breeze. [*]game/gameplay/damageManagerProcessor.ws - Alters the function ProcessActionDamage. I'd expect only revamp mods such as Ghost Mod or W3EE should affect this

📊 Mod Details

Game
Witcher 3 Mods
Author
Nolenthar
Version
1.0
Downloads
1,193
Endorsements
67
Category
Alchemy and Crafting
Created
11/5/2016
Updated
11/5/2016

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