New Game Zero

⭐ — (72 endorsements) 📥 1,433 downloads 📌 v1.0 📅 9/22/2016
⚪ Last updated 2016

By JackArbiter · Balancing

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/22/2016 📅 Created: 9/22/2016
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #27 of 46 Balancing mods in this game by downloads

📋 About This Mod

Start a new game plus with the skills/mutations but without all the gold/items/formulas/diagrams.

New Game Zero

For version 1. 30-1. 31. Shouldn't be any GOTY script problems.

I've tested this quite a bit, including playing through to Velen, but like Zaphod Beeblebrox I'm just this guy, you know? So if you're one of the first people to download this, you are also one of the first people to test it. Please let me know if you encounter any issues.

What does this mod do?

This mod removes almost all the gold/items, diagrams, and alchemical formulas that carry over to new game + so you can focus on getting the last skills/mutations but still have the fun of discovering formulae / crafting gear and generally becoming a boss again.

This makes the game much harder in the beginning, and also adds the fun (that was missing for me personally) back into NG+. For instance, when the quest came up in White Orchard to get something from the herbalist, it skipped that step since I already had the potion and it didn't even tell me. Also, killing things for mutagens was pointless. In addition, I had way too much stuff and didn't need to loot anything. Also, everything was a cakewalk with my severance swords and my light armor Ursine adrenaline build... now the ghouls in the beginning scene have forced me to relearn how to play the game (death march) without holding left mouse button and autokilling everything within 10 yards.

And finally, you won't feel like a level 5 hoarder carrying all that useless junk around.

I decided to make this for myself when I got all the way to Crow's Perch before I realized I should try to dump all my stuff, but I still had all the formulae/diagrams and it was a huge chore to dump everything.

So what DOES this mod carry over to NG+?

Skills and mutations and the hipster glasses. Additionally, some things are added whether you had them all or not: all dye formulae and 40 dye solution, all mutagen conversion formulae and 20 each of conversion herbs.

The normal stuff you start the game with is still there (Kaer Morhen armor, Witcher's Steel and Silver Swords, Saddle, Formulae for Alcohest, Grapeshot, Samum, Necrophage Oil, Specter Oil, Cat, Swallow, White Honey, the Warrior's Jacket diagram, 250 gold, water and bread, level 1 Tawny Owl, a torch, and for some reason the letter of apology is still listed in books... I think that was just a weird CDPR oversight like not tagging it correctly).

It was still necessary to carry over a few items/formulae since they are either crucial to continuing on in your quest to get max your mutations or you get them so late in the game you don't have much time to enjoy them (these are added only if

📊 Mod Details

Game
Witcher 3 Mods
Author
JackArbiter
Version
1.0
Downloads
1,433
Endorsements
72
Category
Balancing
Created
9/22/2016
Updated
9/22/2016

🔧 How to Install Witcher 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Witcher 3 →

Visit the official mod page for specific installation instructions for this mod.

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