Improved Scaling
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #34 of 46 Balancing mods in this game by downloads
📋 About This Mod
Balance mod aimed at improved monster scaling and slight nerfs to Geralt so that the game still holds risk after level 15.
BUILD FOR VERSION 1. 08
INSTALLATION: ========================================================================================== Replace patch.bundle in witcher3/content/patch0/bundles/ Replace xml.bundle in witcher3/content/content0/bundles/
I recommend making backups of the original file to save yourself heartache later but DO NOT PUT IT IN THE SAME DIRECTORY, the search algorithm has been changed and somehow backup files are getting priority so put it somewhere else.
- *note there is a Light Weight version without the majority of these changes, it has only removed the -40% damage from lower leveled monsters and increased the scaling factor for damage by 20/level (+25/level for heavy attacks).
- =======================================================================================================
First I should thank Polymorpher for his modding tutorial on this very site, without him this mod would not exist.
Also props to Ucross Hardcore combat and Lautreamont Better Combat for their combat mods. Some of my design choices are clearly inspired by things in their mods, hopefully no one feels I'm ripping them off!
The design goal for this mod is to improve the balance of end-game without changing the early game overly much, which I consider to be well balanced. The biggest changes are increased scaling values (almost doubled) so that as opponents level they are noticeably stronger. I have only tested this through the levels I had saves for, so let me know if you find a spot where it's super-busted. I welcome any comments on balance though I make no promises to make changes at your whim ;)
99% of the changes will apply to a save in progress. There is one exception that I get into at the bottom under the "SPECIAL" section at the end.
- Removed Geralt's scaling. No more free damage/intensity/vitality from leveling. (There's a tiny bit left in for fisticuffs but it's not very noticeable with swords drawn)
- Large increases to monster/human leveling bonuses. (20->40/45 damage/lvl)
- Also increased resistance scaling to 2%/level. (for example a lv15 critter will have 30% resistances to most status effects).
- under-level opponents no longer have a damage reduction.
- Removal of large bonuses to redskull monsters. They still get some slight buffs, mostly to resistances, but I want my next playthrough to be hud-free so I can't have invincible killing-machines running wild and non-detectable.
- Red and Blue Mutagens now provide 2/4/6 from 5/7/10. (They still double from skill color bonus, so a maxed red/blue mutagen is +24%)
- Grindstones last 45min and boost 15%
- Food/drink much slower and barely at all i
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- Cronstintein
- Version
- 1.8.1
- Downloads
- 1,174
- Endorsements
- 50
- Category
- Balancing
- Created
- 7/10/2015
- Updated
- 8/8/2015
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