Immersive Combat Camera

⭐ — (62 endorsements) 📥 2,004 downloads 📌 v0.7.0 📅 12/10/2024
🟠 Updated over a year ago

By enowai · Camera

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/15/2025 📅 Created: 12/10/2024
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #11 of 22 Camera mods in this game by downloads

📋 About This Mod

Customizable camera settings depending on enemies surrounding player.

FEATURE UPDATE

Added capability to configure combat camera settings per enemy type in the game. This allows for granular control over your combat experience, and eliminates the issue of a preset camera configuration being too close when fighting larger enemies.

Please let me know if I have missed any enemy types. I based my configs off of vanilla code bestiary options.

Additionally, removed Immersive Camera requirement. Only dependency is for the vanilla default combat camera setting.

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I really liked the idea of Dynamic Combat Camera by Darkenway, but wanted to customize it to my liking instead of being dependent on vanilla close combat camera.

I am also playing W3EER, and since it has Immersive Camera integrated, I used that as a base for this mod. That being said, in the testing I have done, this works with Immersive Camera for NextGen as a requirement (please report any issues though).

MOD FEATURES

You can now not only customize when the camera will close in to Geralt, but you can also customize what the camera will look like. Like the camera from low down to the ground or higher up above Geralt, but still close in? But want it when there is only 1 enemy left, or maybe 2? This mod allows that. Want locked on close combat camera to look different than unlocked? Yup, you can do that.

These are adjustable within mod settings in game, and update live without needing to reload.

Additionally, due to some enemies being very large (aka Fiend), you can disable this mod with a keybinding either before or in the middle of combat. I'm still looking on how to do this automatically, but CDPR code structures on monster category as far as I can tell (think bestiary groups).

There is also a hotkey that can enable and disable the mod either in exploration or in combat.

MOD BEHAVIOR

When Geralt is in combat with NPCs, the mod will count how many of each enemy type there are and, based on what you have configured in menu, it will adjust the combat camera.

For mixed enemy types and enemy number ties, see sticky note for update.

INSTALLATION[/

📊 Mod Details

Game
Witcher 3 Mods
Author
enowai
Version
0.7.0
Downloads
2,004
Endorsements
62
Category
Camera
Created
12/10/2024
Updated
2/15/2025

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