Customizable Exp Modifier - For GOTY or 1.31 or 32

⭐ — (98 endorsements) 📥 2,378 downloads 📌 v1.01 📅 9/23/2019
⚪ Last updated 2019

By Gladry · Balancing

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/23/2019 📅 Created: 9/23/2019
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 46 Balancing mods in this game by downloads

📋 About This Mod

This is an updated version of The original only worked up to Witcher version 1.22I have taken the modified code from his version and applied them to the latest 1.31/32 Witcher files.I have also added a modified

This is an update  Customizable Exp Modifier by  TBellovics  to version 1. 31/32.

The BASE version

Found modified areas in the older Witcher source files (v1. 11), copied just those modifications of the latest files (v1. 31/32).

The Enhanced version

Everything in the base version.

Even with the modifications above, I found I was leveling too fast, so that on Death March!  difficulty, by the time I was very close to "meet with Ciri" which Quest suggests a level of 22, I was already at level 26, and there were several large Main-Line quest experience bumps soon to come.

I explored the mod Better Experience Curve - Feline - Griffin - Ursine - Wolf, however that mod changed the Experience Tables.  And would ONLY apply or work with a NEW GAME.   Also whatever rates I chose would apply throughout that game.

In a nutshell... Feline... Wolf  changed the number of exp points required to "reach the next level" - for every level in the game.

Points needed to get to next level

Vanilla game:  Every level requires a FIXED amount to reach next level.  Levels  1->9  1000 exp    10->19 1500 exp    21->99  2000 exp

or   1 1000  2 1000  3 1000....11 1500  12 1500...21 2000..25 2000...35 2000   and so on

Feline:  Every level requires 1010 more exp than previous level, in a mathematical progression which would level a player MUCH MUCH faster.

or   1 1000  2 1010 3 1020 4  1030....11 1090 12 1100 12 1110...20 1180  51 1480

Wolf:    Every level requires 1100 more exp than the previous level, in a mathematical progression which would make for SLOW level progression.

or   1 1000  2 1100 3 1200 4  1300....11 1900 12 2000 12 2100... 31 4000  41 5000

I wanted to apply something like Wolf requirements, but which I could apply to saved games.

The solution - find where in the Witcher code where the  Rate Table rates are checked/used to see if a user has leveled up.

Fortunately all those checks are only done in one file.

  • [] So I provide a SLIDER to choose "Use Exponential Leveling Table instead of Normal"

    []Choosing a value of   5, would be the same as Feline.

    []Choosing a value of   50, would be the same as Wolf.

    []The effects of any change,  will show up in game, after:  Load game,  Gain Experience,  Save Game

    (this means, if you move the slider, and then choose character inventory,  the  experience bar  /  Points to next level, won't adjust until the above events.)

You Might get negative numbers:  When you look at your character inv

📊 Mod Details

Game
Witcher 3 Mods
Author
Gladry
Version
1.01
Downloads
2,378
Endorsements
98
Category
Balancing
Created
9/23/2019
Updated
9/23/2019

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