Crossbow Damage Boost and Balance (NEXT GEN)

⭐ — (96 endorsements) 📥 4,028 downloads 📌 v1.1 📅 3/2/2025
🟡 Updated this year

By Fnts · Balancing

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/1/2026 📅 Created: 3/2/2025
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 46 Balancing mods in this game by downloads

📋 About This Mod

The mod balances the crossbow damage, bolts' effects and crossbow related skills, so that the crossbow is useful also without the BNW's Cat Eyes mutation. Features also some improvements to ranged combat logic and a new bolt type.

Updated version of "Crossbow Damage Boost and Balance" mod for Next Gen 4. 04.

All credit goes to Fnts as the original author of classic 1. 32 version.

If the author updates the mod, I will gladly put down the mod.

Description

Original author's description:

[]Bolt damage ~4x, bolt silver damage ~7. 5x (base bolt damages in def_item_bolts.xml file)

[]Bolt damage increasing with Geralt's level. That is because the bolts and crossbows scaling with witcher's level is not enough compared to swords or armor parts. The bolt base damage is increased for all bolts by a value that grows with Geralt's level (not linear) - gives combined bolt damage. Combined bolt damage takes bolt types and bolt damage types treatment into account.

[]Bolt prices adjusted, namely reduced. For some bolts the reduction is greater, for some lesser.

[]Cold Blood skill now increases the crossbow attack power by 12% per each skill level. Adrenaline/focus gain was reduced from 0. 04 to 0. 03 per skill level.

[]Bug fix from vanilla - critical hits fast style sword skill no longer affects critical damage for crossbow.

[]Anatomical knowledge skill adjustment - now increases critical chance by 2% per level and 5% per level for manually aimed shots. Also increases critical hit damage by 20% per skill level.

[]Toned down alternative battle trance perk for crossbow shots - increases critical chance by 6% per adrenaline point.

[]Explosive bolts balancing. Their burning effect is moderately weakened due to the fact that their direct damage is greatly increased in comparison to vanilla. The duration of burning scales with total crossbow attack power as in vanilla. Increased also the chance of applying burning to the victim. Explosive bolts: 0. 25 --> 0. 30, legendary explosive bolts: 0. 30 --> 0. 37. Recipe for explosive bolts is now more demanding - require two additional ingredients. With Cat Eyes mutation the direct damage and explosion radius is reduced in geometrical progression after pierces, namely divided by 2 (damage) and 2. 5 (radius) after each pierce, so on about 3rd hit the radius is minimal.

[]Bolts deal randomized damage in +- 10% interval.

[]Quick shot at flying target suffers /2 damage penalty - knockdown is an effect strong enough.

[*]Manually aimed shot is now promoted over unaimed one. It always deals maxed damage from random interval (+10%) or if a creature is flying during hit, the flying damage penalty is removed.

📊 Mod Details

Game
Witcher 3 Mods
Author
Fnts
Version
1.1
Downloads
4,028
Endorsements
96
Category
Balancing
Created
3/2/2025
Updated
2/1/2026

🔧 How to Install Witcher 3 Mods

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