Caranthir's Navigator Staff
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 83 Weapons mods in this game by downloads
📋 About This Mod
Resizes and adds Caranthir's Staff as a unique weapon for regular sized Mages
“Can a magician kill a man by magic?” Lord Wellington asked Strange.
Strange frowned. He seemed to dislike the question. “I suppose a magician might,” he admitted, “but a gentleman never could.”
― Susanna Clarke, Jonathan Strange & Mr Norrell
Certainly, such was not the problem of mages of Wild Hunt. Much like the source of his magic, Caranthir's staff was forged and enchanted with cold malice, only matched by the frost brought about through his portals. The staff presented here is redesign of the original, meant for modest-sized mages.
This is adds the shepherd's stick as a weapon with augments towards sign intensity. As a mage staff, this works visually well with menschfeind13's Magic Spells for Signs, particularly with "The Sword Ring" spell from that mod, which was the inspiration for this mod. The glow effect on the cane when casting quen, like in the image tab, is achieved with the "Conductor of Magic" perk.
Installation
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[]Simply unzip and copy 'dlcmagestaffcaranthir' into 'DLC' folder
How to Acquire:
- [
[]or use console commands > additem('dlcmagestaffcaranthir')
Stats:
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[]+200% Sign Intensity (100% in v1. 00b)
[]+(50 - 75) % Aard and Quen Intensity (values generated randomly)
[]+ 45% Chance to freeze (20% in v1. 00b)
[]+ other randomly generated effects, such as armour piercing, poisoning, etc.
[]Damage and level should scale with player's level, regardless of NG+ or not, similarly to standard relic weapons. when the weapon's damage stats gets too low as you progress in levels, you can just simply repurchase a "better" version from Hattori when its available or respawn the weapon to rescale to your level with console commands (as below)[]unequip weapon
[]use console commands > removeitem('dlcmagestaffcaranthir')
[]Then add it back in > additem('dlcmagestaffcaranthir')
Useful guides:
Just including them here as reference and credit for their excellent guide
[]Gopher's intro tutorial: https://www.youtube.com/watch?v=f-315Xzq2-4
[]Marvel Master's DLC Creation Guide: https://www.youtube.com/watch?v=JJlMIx4ux8U
[]Interesting notes on Mod Limit, if anyone has any thoughts for this please share: https://forums.cdprojektred.com/index.php?threads/overco
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- kapitanleutnant
- Version
- 1.00
- Downloads
- 3,553
- Endorsements
- 191
- Category
- Weapons
- Created
- 4/6/2019
- Updated
- 4/9/2019
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