Signal Repeater - Replays enemy sounds

⭐ — (9 endorsements) 📥 217 downloads 📌 v2.4.2 📅 7/25/2026
🟡 Updated this year

By wobin · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/9/2026 📅 Created: 7/25/2026

🔍 Analysis

  • 🏆 #311 of 398 User Interface mods in this game by downloads

📋 About This Mod

In an attempt to mitigate the issues of silent enemies, this will replay enemy noises over SimpleAudio

So, for the longest time, we've had some audio issues ongoing in heavily complex situations where sometimes sounds from enemies would get silenced or occluded.

This mod is an attempt to mitigate the issue by rebroadcasting the sounds made by enemies over an external channel, namely Simple Audio.

Note, however, that Darktide applies a lot of processing to all its sounds, occlusion, filters, distance, etc, that's affected by the geometry of the level. This mod can only simulate distance and position, so it's not a perfect replacement.

The following enemies are being rebroadcast

  • []Trapper: net-gun wind-up, aim interrupted, reload, proximity warning, footsteps, laugh[/]

    []Chaos Hound: pounce, bark, growl, footsteps[/]

    []Mutant: charge growl, charging breath, charging rattle, footsteps[/]

    []Poxburster: ticking, footsteps[/]

    []Flamer: fuel tank, taking aim, proximity warning, flame stream, footsteps (Dreg and Scab)[/]

    []Bomber: grenade-throw callout, footsteps[/]

    []Sniper: aim beam, flash, shot, footsteps[/]

    []Plasma Gunner: charge-up (charge tone and overlay)[/]

    []Beast of Nurgle: tongue grab, vomit wind-up, attack roar[/]

    []Chaos Spawn: leap, attack roar[/]

    []Plague Ogryn: charging breath[/]

    []Houndmaster: charge bellow, melee swing[/]

    []Daemonhost: alert scream[/]

    []Reaper: callouts (alerted, opening fire), readying gun, heavy stubber, melee, footsteps[/]

    []Crusher: callouts (alerted, assault), overhead smash, hammer swing, melee, footsteps[/]

    []Bulwark: readying, overhead smash, shield swing, melee, footsteps[/]

    []Mauler: overhead smash, chainaxe swing, melee, footsteps[/]

Now, SimpleAudio is still a third party channel that could possibly get overwhelmed by signals, so it's not perfect, but it's currently the best we have and quite efficient, with regards to an external channel that can also manage positional audio

There's a fair bit of optional culling included in the settings, where you can choose to ignore enemies that aren't aggro'd on you, or reduce the numbers processed with packs of enemies (like hounds), where individual sounds might not be as useful vs overwhelming the system.

I would suggest turning everything off, picking the enemies you personally have had issue with, and turning those on specifically, then expand as needed.

Note: The mod is toggled off in the Psykanium to avoid getting deafened. Turn it back on if you want to test in there

As this uses SimpleAudio, the sound will be routed through an external channel, and you might have to balance your audio channels outside of Darktide to hear them. There's a 'test hound' option in the settings to give y

📊 Mod Details

Game
Warhammer40kdarktide Mods
Author
wobin
Version
2.4.2
Downloads
217
Endorsements
9
Category
User Interface
Created
7/25/2026
Updated
8/9/2026

🔧 How to Install Warhammer 40,000: Darktid Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Warhammer 40,000: Darktid →

Visit the official mod page for specific installation instructions for this mod.

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