CaptainKillFeed
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #72 of 277 Gameplay mods in this game by downloads
📋 About This Mod
Added an ALTERNATE version if desired or needed that doesn't add extra internal tags, but overrides class function instead.
See notes at end.
There may be different compatibility issues with other mods out there, I don't know of any offhand but YMMV.
Adds kill/combat feed messages for Captains (Scab, Dreg and the 2 Twins)
The current kill message checks to see if the enemy is a monster, elite or special but not captain.
It's a very simple (if kludgy) work around, it adds the "monster" tag to the captains for the purpose of being reported by the combat feed system.
Currently they are tagged:
cultist_captain = true,
minion = true,
monster = true
I briefly tested it in Twins fight, Mortis, and solo maps, seem fine.
If ever you notice any side effects from making captains also "monsters", please let me know here.
Note: In solo and psykhanium it may throw some numbers off so don't use it for testing or "gameplay" in there.
e.g. damage vs monstrosities from veteran talent.
Requires a game restart on adding/removing.
ALTERNATE version:
There's an alternate version available if side effects or compatibility issues pop-up. This can have different compatibility issues if another mod hooks or overrides the AttackReportManager._process_attack_result function.mod:hook_origin(CLASS. AttackReportManager, "_process_attack_result", function(self, buffer_data)
This is technically a more "correct" fix, but there may be different compatibility issues with other mods out there or in the future. I don't know of any offhand but YMMV.
This one just adds the captains to the test to trigger a kill feed event, it doesn't add "monster" to the the captain tags so it's more solo friendly.
local allowed_breed = tags and (tags.monster or tags.special or tags.elite or tags.cultist_captain or tags.captain)
It's a copy of the original function with the 1 modified line and dependant functions and variables.
I tested briefly in multiplayer twins fight ans some solo spawns. I don't consider this tiny mod of much value so I don't plan on putting too much effort for this particular one if there are serious incompatibilities, it's more of a very minor convenience for Mortis silliness so I haven't looked for conflicts with other mods, please let me know if something breaks.
CaptainKillFeed is a compact gameplay mod for a game featuring Captains (Scab, Dreg, and Twins) that adds kill and combat feed messages. With 52 endorsements and 6,869 downloads, it's a niche utility for players who want clearer combat feedback. Last updated April 2025.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tiny QoL mod that does exactly what it says—no bloat.
- Decent download count (6,869) shows real demand for this feature.
- Recently updated (April 2025), so it's likely still compatible with current game versions.
⚠️ Cons
- Small mod with only 52 endorsements—might not be widely tested.
- Limited to Captains only; if you play other classes, this won't help you.
- Potential compatibility risk with other mods that alter combat UI or feed messages.
For players who main Captain (Scab, Dreg, or Twins) and want to see kill confirmations in the feed. If you're a completionist or play other classes, this mod won't add much. Skip if you're looking for broader combat overhauls—this is a focused QoL tweak.
💡 Beginner Tips
- Since this is a gameplay mod, make sure your game is updated to the latest patch to avoid conflicts.
- If you use other UI mods, install this one first and test in a custom match to see if the feed appears correctly.
- Check the mod's page for any optional settings—some kill feed mods let you toggle message types.
📊 Mod Details
- Game
- Warhammer40kdarktide Mods
- Author
- gpk
- Version
- 0.1
- Downloads
- 6,869
- Endorsements
- 52
- Category
- Gameplay
- Created
- 4/19/2025
- Updated
- 4/25/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
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