Open Sesame R
⚪ Last updated 2021Preview

🔍 Analysis
- ✅ Updated 219 days after the latest game patch — actively maintained
- 🏆 #51 of 94 Gameplay mods in this game by downloads
📋 About This Mod
Open Sesame R
This mod will open most doors, fences, gates, and physical barriers, and remove some guards and blocking events.
You can select from: opening everything, early Jadd/Jadd Palace acccess, early Beiser access, Duran's House,
Laurent, Mid-game dungeons, Final dungeons, and Mana Sanctuary/Anise's Stockade.
v1. 4 Update:
- Added Open Heavensway Cannon Until Ghostship option.
- Allows you to visit Beiser before the Ghost Ship / Beuca Island.
- Available as it's own pak file, and also integrated into Open All.
v1. 3 Update:
- Updated Event Fixer:
- Fixed: Small issue with duo and solo runs.
v1. 2 Update:
- Updated Event Fixer:
- Fixed: Ability Alchemic Acumen didn't trigger after speaking with Grand Croix.
v1. 1 Update:
- Major update to included mod "Event Fixer".
v1. 0:
- Initial release.
Instructions:
Place the following pak files in your mod folder:
Required (1):
- event_fixer_10NN_1_P.pak (NN is the current version number for the event fixer shared library)
Optional A (9):
All (1):
- open_sesame_r_open_all_1_P.pak
OR any combination of (9):
- open_sesame_r_open_durans_house_1_P.pak
- open_sesame_r_open_early_anises_stockade_mana_sanctuary.pak
- open_sesame_r_open_early_beiser_1_P.pak
- open_sesame_r_open_early_jadd_jadd_palace_1_P.pak
- open_sesame_r_open_heavensway_cannon_until_ghostship_1_P.pak
- open_sesame_r_open_laurent_1_P.pak
- open_sesame_r_open_mid_dungeons_1_P.pak
- open_sesame_r_open_final_dungeons_1_P.pak
- open_sesame_r_open_mid_final_dungeons_1_P.pak
Optional B (1):
- open_sesame_r_change_worldmap_astoria_to_mana_shortcut_1_P.pak
To put things back the way they were, just remove the pak file.
ex: (newest) 1004 > 1003 > 1002 > 1001 > no_version (oldest)
Details:
This mod is a complete redesign from the original Open Sesame. No flags are set, instead, the checks in the map
files themseleves have been changed. It's much cleaner and more direct. No triggers are required, it takes effect
immediately. You can safely remove the mod at any time, and everything goes back to normal.
In addition, the Open_Laurent, Open_Mid, Open_Final, and Open_Mid+Final pak files take effect more naturally.
- Laurent only opens up when it's supposed to in the story, but it stays open.
- Mid-game areas: Altena, Ferolia, and Nevarl all open up at once during the rescue Faerie mission and stay that way.
- The final dungeons: Crystal Desert, Dragonsmaw, Jungle of Visions, Mirage Palace, Cave of Darkness, and Dark Castle
all open up at once after speaking with the scholar in Pedda.
New for R versions: NPCs are removed with their blocking events, so they won't get in the way.
Open All:
open_sesame_r_open_all_1_P.pak
This mod will open most doors, fences, gates, physical barriers, and remove annoying guards, and blocking events.
It's effective immediately and for as long as the mod is loaded.
Remember: Just because you can access an area early, does not mean you can complete story events.
The game is generally very strict with event timing. But there are some exceptions listed below.
Warning:
- Duran: Leaving Valsena early in Duran's prologue. It is important that if you do this,
the mod must be active if you wander off to Stonesplit Gap early (it includes a fix).
It protects you
📊 Mod Details
- Game
- Trialsofmana Mods
- Author
- Nova77
- Version
- 1.4
- Downloads
- 474
- Endorsements
- 25
- Category
- Gameplay
- Created
- 4/19/2021
- Updated
- 5/23/2021
🔧 How to Install Trials of Mana Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Trials of Mana →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Trials of Mana commands, item IDs, and more.
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