Hounds of Kurnous

⭐ — (0 endorsements) 📥 14,615 downloads 📅 7/31/2021
⚪ Last updated 2021

By 76561198073295299 · mod, Units

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 9/4/2021 📅 Created: 7/31/2021

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #52 of 649 mod, Units mods in this game by downloads

📋 About This Mod

Features Adds four unique lords available to all wood elf factions. Ceol, B'yalten, Luunis and Ibalba. The four Hounds of Kurnous Unlocking them Each hound is tied to a different magical forest. When you start the ritual of rebirth at one of these forests, a pop-up will notify you that a Hound has been unleashed. It's available to recruit right away so can take part in fighting the intercept armies spawned by the ritual. Mortal Empires Ceol is at the Forest of Gloom B'yalten is at the Sacred Pools Luunis is at Oreon's Camp Ibalba is at Laurelorn Forest Eye of the Vortex Ceol is at Gaean Vale B'yalten is at the Sacred Pools Luunis is at Oreon's Camp Ibalba is at the Witchwood If the player is not wood elves and this mod is enabled, then the Hounds will be divided between the AI factions, becoming available to them automatically at turn 30. Recommended Mods The vast majority of their skill tree is dedicated to buffing Animal units. One of their unique skills buffs embedded Animal Keepers. Technically this mod will run without either of the above, but I designed them to work together. Are these loreful? Depends who you ask. But I'm not interested in changing my mods to better suit lore. Using them All hounds have -15% upkeep for animals and +200% upkeep for elves (but not heroes). The player can invest in a skill that removes the additional upkeep from elven cavalry (and also buffs wild riders a bit) In battle, the Hounds are monstrous duelists. They excel at killing mounted lords and other monsters due to their anti-large and scaling damage. They are terrible at killing chaff. Seriously. Without buffs and items they will lose if left stuck in a unit of halberdiers, simply because they can't kill them fast enough. Credits Special Thanks to Prop Joe for writing the script that unlocks the lords when a ritual starts at their respective forests. I'm very pleased with how that works with their individual pop up notifications. Thank you to everyone on the Modding Den who ma

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561198073295299
Version
N/A
Downloads
14,615
Endorsements
0
Category
mod, Units
Created
7/31/2021
Updated
9/4/2021

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