Lore Series: Hertz Province Patrols - Update 2.33
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- ✅ Updated 134 days after the latest game patch — actively maintained
- 🏆 #111 of 561 mod, Campaign mods in this game by downloads
📋 About This Mod
Mod Version: v2.33 The Submod Update In Province patrols version 2.3 I have added submod support so other modders can create their own submods to enable province patrols for any faction or subculture. >>> PATCH NOTES <<< Alongside of this I have published the first submod for Kislev Reborn, enabling province patrols for the custom Kislev faction! https://steamcommunity.com/sharedfiles/filedetails/?id=2456321433 Hertz province patrols is a mod that aims to give a bit more life to campaigns by adding small free patrols to any faction fully controlling a province. These patrols will patrol inside your province attacking any enemy in the same region. Defeating these patrols with a similar or smaller amount of units in your army will give you the option to steal supplies and resources, or prepare the region for your main forces. (This mod is save-game compatible) Province Patrols Whenever any faction controls an entire province consisting of at least 2 settlements and their province capital is at least level 2, a patrol will spawn. This patrol is free from upkeep and supply lines, cannot access recruitment, can not be controlled, and will give minor buffs to the province while it patrols your province. Capital based patrol strength The patrols will start spawning at province capital settlement level 2, and will increase in strength for each level of your province capital. Whenever your capital gains a rank, the province patrol will retreat back into the nearest settlement to replenish. Patrol attacks and battles Whenever a patrol finds an enemy inside the same region, the patrol will attack that enemy regardless of strength. When the patrol is defeated a debuff will be placed upon the region while a new patrol will spawn after 5 turns. When the player defeats a patrol with a similar or smaller force, a dilemma event will start. In this dilemma event you can choose to exploit the opening you created to train your units, steal money, spread your factions corruption, or pus
Mod Version: v2. 33 The Submod Update In Province patrols version 2. 3 I have added submod support so other modders can create their own submods to enable province patrols for any faction or subculture. >>> PATCH NOTES <<< Alongside of this I have published the first submod for Kislev Reborn, enabling province patrols for the custom Kislev faction! https://steamcommunity.com/sharedfiles/filedetails/?id=2456321433 Hertz province patrols is a mod that aims to give a bit more life to campaigns by adding small free patrols to any faction fully controlling a province. These patrols will patrol inside your province attacking any enemy in the same region. Defeating these patrols with a similar or smaller amount of units in your army will give you the option to steal supplies and resources, or prepare the region for your main forces. (This mod is save-game compatible) Province Patrols Whenever any faction controls an entire province consisting of at least 2 settlements and their province capital is at least level 2, a patrol will spawn. This patrol is free from upkeep and supply lines, cannot access recruitment, can not be controlled, and will give minor buffs to the province while it patrols your province. Capital based patrol strength The patrols will start spawning at province capital settlement level 2, and will increase in strength for each level of your province capital. Whenever your capital gains a rank, the province patrol will retreat back into the nearest settlement to replenish. Patrol attacks and battles Whenever a patrol finds an enemy inside the same region, the patrol will attack that enemy regardless of strength. When the patrol is defeated a debuff will be placed upon the region while a new patrol will spawn after 5 turns. When the player defeats a patrol with a similar or smaller force, a dilemma event will start. In this dilemma event you can choose to exploit the opening you created to train your units, steal money, spread your factions corruption, or pus
📊 Mod Details
- Game
- Total War Warhammer Ii Mods
- Author
- 76561198029228367
- Version
- N/A
- Downloads
- 13,475
- Endorsements
- 0
- Category
- mod, Campaign
- Created
- 12/8/2020
- Updated
- 2/3/2022
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