WsF' Vampire Bloodlines: Ordo Draconis (Temporarily AI only)

⭐ — (0 endorsements) 📥 5,707 downloads 📅 4/13/2018
⚪ Last updated 2020

By 76561198071383816 · mod, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/31/2020 📅 Created: 4/13/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #60 of 117 mod, Overhaul mods in this game by downloads

📋 About This Mod

https://drive.google.com/file/d/1u9PpcAYvVgzK3oP9DYDrfdi-nKIcP8Af/view?usp=sharing previous version, for those that have saves before the 21 of June. Templehof was renamed in Ordo Draconis, every text related changed accordingly. The Faction selection screen was changed accordingly, refurbished also with faction and lord effects. 21 New Units exclusively for the Ordo Draconis (+ of course the vanilla blood knights), 4 of them are RoR. 2 Custom Legendary Lord (Abhorash replaces Zelig van who?; Walach Harkon is spawned via script) with custom skill trees, unique items and more. Walach Harkon will be available in the recruitment pool after the construction of the Ordo Draconis Conclave. 2 custom Heroes, all with tweaked skill tree and custom abilities. 3 unique buildings chains. 14 unique technologies in addition to the vanilla vampires tech tree (+1 new technology replacing a vanilla one). Custom banner and emblem. Some units were reskinned to fit the faction colours (Skeleton, Zombies, Grave Guard and Black Knights). Since it was requested, bald blood knights are back together with haired one. Certain events will pop-up after conquering specific and thematic settlements. These events will provide temporary bonuses. Regiments of Renown are recruitable from buildings (campaign cap 1), to avoid editing startpos. Full Unit Roster HERE Background and Balance This mod is oriented towards a vanilla-friendly way of playing the game and tries to offer a different, hopefully, original and funny way of dealing with the vampires while aiming to bring to life one of the Vampiric Bloodlines (for lore discussion, please take a look here). The faction relies on units of heavy infantry and heavy cavalry, and the idea is to encourage the player to play this way. To compensate for their high cost, upkeep and recruitment time (2 turns each), numerous bonuses will be provided by skills and tech to sustain your army. Unit types will cover most of the usual roster. The high upkeep, recru

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561198071383816
Version
N/A
Downloads
5,707
Endorsements
0
Category
mod, Overhaul
Created
4/13/2018
Updated
5/31/2020

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