Boyz will be Boyz - Closer to Tabletop - Unit Pack

⭐ — (0 endorsements) 📥 8,570 downloads 📅 12/16/2017
⚪ Last updated 2021

By 76561198061370839 · mod, Units

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/17/2021 📅 Created: 12/16/2017

🔍 Analysis

  • 👍 0.0% endorsement rate
  • ✅ Updated 86 days after the latest game patch — actively maintained
  • 🏆 #123 of 649 mod, Units mods in this game by downloads

📋 About This Mod

This is the optional (yet highly recommended) pack for additional units made explicitly for our CTT overhaul. Do not attempt to use in vanilla or in any other context. (archers and huntsmen base units merged with the new dlc ones) We are keeping additional units optional because it is better to leave the choice to the single user whether they want to have them or not. PHASE 1: HORDE AND REGIMENTAL UNITS We continue the experiment of adding larger core units and special state troops. In this pack, we bring those units (follows list picture) in campaign. Horde units are recruited via a new 1/2-levels chain that will cost you 100/200 upkeep money but offer unrestrained recruitment of the larger troops available to your faction. These chains come with custom icons & stuff and are only available in provincial capitals. (we're considering adding a garrison) The tradeoff is opportunity cost, another occupied slot and delayed access to other useful units. Exceptions to the said rules are: - Ancient Races: Elves, Lizardmen and Chaos won't have horde units outside of Dryads, Skinks and Marauders, for numerical and balance reasons. - Empire and aforementioned Wood Elves recruit their Regimental/Horde units from existing buildings, respectively Smith 2/Temple 3 and Tree chain 3, and are the only ones to have them capped for this reason. Each existing repetition of that building will allow more recruits as per tooltip. - 17/04 Update: TK recruit basic skelly hordes from t3 infantry barracks, Skarsnik from t4 and TEB from their custom Mercenary/Homeland chain (if TEB is present). - 19/09 Update: TK can recruit chariot hosts from their t3 chain. Image counts as current full list PLUS a bunch of horde units for TEB and Lichemaster (if used), Tomb Kings and Skarsnik. Affected factions are: Empire, Bretonnia, Beastmen, Chaos, Norsca, Greenskins, Skarsnik and Savage Orcs, Lizardmen, Skaven, Southern Realms, Tomb Kings, Vampire Counts, Wood Elves. All these units will benefit from any

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561198061370839
Version
N/A
Downloads
8,570
Endorsements
0
Category
mod, Units
Created
12/16/2017
Updated
12/17/2021

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