(Defunct) Krell as an Agent (SFO)

⭐ — (0 endorsements) 📥 812 downloads 📅 11/12/2017
⚪ Last updated 2018

By 76561197993375619 · mod, Units

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/12/2018 📅 Created: 11/12/2017

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #641 of 649 mod, Units mods in this game by downloads

📋 About This Mod

No longer works. Do not sub! ---- Use Krell as an agent as the primary vampire factions! When you start a game as either Vampire Counts, Von Carsteins or Mousillon, you'll start the game with Krell near your capital. Fully functional unit cards and descriptions. Stats balanced for SFO. Krell also has a custom skill tree that is based on Wight King, but more tailored for him. He also has access to unique weapon and armour. NOTE! You'll need Crynsos' Faction Unlocker+ to play as Mousillon! As the mod uses the Bretonnian Green Knight method of spawning a unique hero, the Green Knight icon is shown on the UI. It is safe to ignore and does not harm your game. Credits: Special thanks to Marthenil, Crynsos and Cataph for the info how to make custom unit cards work. Super special thanks to Mixu for knowing how to spawn unique units with LUA. Compatibility: Anything that edits wh_campaign_scripted_building_effects.lua is incompatible. Since the AI does not have access to Krell, you should only activate this mod when you want to use him yourself anyways. Further info: NOTE2! There are no plans for making non-sfo variant of this mod or to allow Krell for other Vampire factions! You can use my mod as a base if you wish to do so as long as you credit me.

📊 Mod Details

Game
Total War Warhammer Ii Mods
Author
76561197993375619
Version
N/A
Downloads
812
Endorsements
0
Category
mod, Units
Created
11/12/2017
Updated
2/12/2018

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