No Instability for Clan Molder's (Throt) Flesh Lab UPDATED FOR 7.2.0

⭐ — (1 endorsements) 📥 59 downloads 📌 v1.0 📅 5/3/2026
🟡 Updated this year

By hilander987 · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 5/3/2026 📅 Created: 5/3/2026

🔍 Analysis

  • 🏆 #229 of 262 Miscellaneous mods in this game by downloads

📋 About This Mod

There are mods that do this, but none are updated or stable (pun intended) for 7. 2. 0. This works on 7. 2. 0.

It allows you to add all the augments to the eligible infantry and monsters, if you so choose. The instability debuff is never applied.

BE AWARE

Only thing I can say that makes this type of mod kinda "meh" is early game when mutagen is scarce and multiple stacks of instability lowers the cost of augments. This mod makes all augments cost the full amount of mutagen (25 for all of them except the 3 "epic" augments which are 50).

In terms of the UI, since I noted other mods didn't address the UI being inconsistent, there is a "percentage" below each unit card telling you the chance of getting the instability debuff, but even if it says something like 180%, you still will not get it. If looking at the unit card's literal applied buffs and debuffs, it will show all applied augments correctly and it will correctly not show the instability debuff. The unit also correctly does not have the instability debuff in battles. The percentage thing on the card requires editing the UI instead of the logic and I literally didn't care. It's not that it can't be done, I just didn't care since this mod was originally for just me. I made it out of anger that everyone else's' was outdated, as usual. You know, the reason I make all my mods.

Idk if it's save game friendly. I'm sure it is, but any instability gained in a save prior to this mod's installation will still be there. It just removes the chance post install. When you start a new campaign, Throt will have a Wolf Rat unit with instability already applied on it. This does not mean the mod doesn't work. That unit is designed to already have it as a way to teach the player about the mechanic.

IF YOU WANT TO CUSTOMIZE THIS MOD TO BE A LITTLE DIFFERENT

If anyone wants to tinker with this mod's code or make one yourself, the game file that's being edited is called wh2_dlc16_flesh_lab.lua and that script handles ALL of that faction's game mechanics. The devs have kindly wrote in that scripts code some notes next to the functions explaining what they do. Without getting super technical, the instability debuff is a random chance or roll when adding augments and I changed it to a zero. The functions I messed with are on lines 363 and 406 of the script's code. Specifically, the "if cm:model():random_percent(50) then " & " if cm:model():random_percent(chance) then" lines wherein I made the "50" and "chance" just "0". This makes the roll for the instability always land on "don't add the instability debuff," allowing you to stack all the augments on a unit. I found some of them are not good when paired together, such as one that removes all armor and one that adds a little armor. Adding armor would be a waste if another augment removes all of it, but this is more of player choice and strategy thing.

Changing the "50" and "chance" to "0" is literally all I did. The devs' notes make the script not too difficult to understand, so feel free to tinker.

🤖 AI-enhanced — based on mod data

This mod removes the instability debuff from Clan Molder's Flesh Lab, allowing all augments to be applied to eligible infantry and monsters without penalty. It is updated for version 7.2.0 and includes a UI percentage display that may show incorrect values but does not affect gameplay.

✨ Key Features

Removes the instability debuff from Clan Molder's Flesh Lab, allowing all augments to be applied without penalty.
Updated for game version 7.2.0, addressing outdated mods.
All augments cost full mutagen amount: 25 for most, 50 for the three 'epic' augments.
UI shows a percentage chance of instability below each unit card, but the debuff is never applied.
Unit cards and battles correctly display all applied augments without the instability debuff.
Save game friendly, though pre-existing instability from before installation remains.

📊 Pros & Cons

✅ Pros

  • Updated for 7.2.0, ensuring compatibility with the latest version.
  • Removes a frustrating mechanic, allowing full customization of units.
  • Simple and focused mod with a clear purpose.

⚠️ Cons

  • Low endorsement and download counts (1 endorsement, 59 downloads) suggest limited community testing.
  • UI percentage display is inconsistent and may confuse players.
  • All augments cost full mutagen, which can be a drawback early game when mutagen is scarce.
🎯 Is This For You?
This mod is for players who want to fully customize their Clan Moulder units without dealing with the instability debuff. It's ideal for those who find the mechanic limiting or annoying. Players who enjoy the challenge of managing instability or who prefer a more balanced experience may want to skip this mod.
📦 Install:Easy· 1-2 minutes

💡 Beginner Tips

  • Back up your save before installing, as pre-existing instability will remain.
  • Be aware that the UI percentage is cosmetic and does not affect actual gameplay.
  • If you want a different experience, consider editing the mod's code to adjust mutagen costs.

📊 Mod Details

Game
Total War Warhammer 3 Mods
Author
hilander987
Version
1.0
Downloads
59
Endorsements
1
Category
Miscellaneous
Created
5/3/2026
Updated
5/3/2026

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