NPC Warfare

⭐ — (0 endorsements) 📥 27,382 downloads 📅 4/9/2024
🟠 Updated over a year ago

By 76561199010398189 · new content, Gameplay Tweaks, Both, 1.4.4, English, Russian, Chinese

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/9/2025 📅 Created: 4/9/2024

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #2 of 5 new content, Gameplay Tweaks, Both, 1.4.4, English, Russian, Chinese mods in this game by downloads

📋 About This Mod

NPC Warfare Workshop page last updated for: 1.3.0.1 (Note: By 1.3 we mean Mod Version 1.3, unrelated to Terraria version) Description: NPC Warfare allows NPCs to hit opposing NPCs of different "factions" with both melee and projectile shots, dividing most NPCs into various groups based on their in-game alliances and alliances based upon lore and bestiary entries. For the NPCs that don't fall into any category, their only alliance is solely with those of the same type, and for those that fall into multiple categories, it's self-explanatory. There is even built-in full compatibility with Consolaria and Qwerty's Bosses and Items, two mods that I personally like and aren't too large or frequently updated. As for other mods like Calamity, Thorium, Retribution, and literally every other one that adds NPCs, the mod will make all their NPCs (except for detected worms) have no alliance with other NPCs and only be aligned with their own type. I'll look into supporting Mod NPCs for custom factions, but as of right now that is not supported. What the mod doesn't do: It doesn't change how NPC ai works, so NPCs will not go out of their way to target other NPCs. I may work on that in the future, but I'm not sure if that fits into my vision for this mod and there are other things I need to work on first before taking on such a (maybe) big challenge. If you have any recommendations for mods to add support for or factions to add, just ask in the comments and I'll check it out :) Config: To use the config first go to the Main Menu, then Workshop, Manage Mods, and click the gear next to the mod name. Disabled: The NPCs within the group will not give or recieve damage to any other NPCs, acting as if vanilla. Default: The NPCs within the group will not hurt other inside their group, but will hurt those in other groups they are not a part of. Rogue: The group is effectively disbanded, meaning NPCs will damage others inside their group (assuming the NPCs in question don't share other group

NPC Warfare Workshop page last updated for: 1. 3. 0. 1 (Note: By 1. 3 we mean Mod Version 1. 3, unrelated to Terraria version) Description: NPC Warfare allows NPCs to hit opposing NPCs of different "factions" with both melee and projectile shots, dividing most NPCs into various groups based on their in-game alliances and alliances based upon lore and bestiary entries. For the NPCs that don't fall into any category, their only alliance is solely with those of the same type, and for those that fall into multiple categories, it's self-explanatory. There is even built-in full compatibility with Consolaria and Qwerty's Bosses and Items, two mods that I personally like and aren't too large or frequently updated. As for other mods like Calamity, Thorium, Retribution, and literally every other one that adds NPCs, the mod will make all their NPCs (except for detected worms) have no alliance with other NPCs and only be aligned with their own type. I'll look into supporting Mod NPCs for custom factions, but as of right now that is not supported. What the mod doesn't do: It doesn't change how NPC ai works, so NPCs will not go out of their way to target other NPCs. I may work on that in the future, but I'm not sure if that fits into my vision for this mod and there are other things I need to work on first before taking on such a (maybe) big challenge. If you have any recommendations for mods to add support for or factions to add, just ask in the comments and I'll check it out :) Config: To use the config first go to the Main Menu, then Workshop, Manage Mods, and click the gear next to the mod name. Disabled: The NPCs within the group will not give or recieve damage to any other NPCs, acting as if vanilla. Default: The NPCs within the group will not hurt other inside their group, but will hurt those in other groups they are not a part of. Rogue: The group is effectively disbanded, meaning NPCs will damage others inside their group (assuming the NPCs in question don't share other group

📊 Mod Details

Game
Tmodloader Mods
Author
76561199010398189
Version
N/A
Downloads
27,382
Endorsements
0
Category
new content, Gameplay Tweaks, Both, 1.4.4, English, Russian, Chinese
Created
4/9/2024
Updated
2/9/2025

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