Sluice Control
🟡 Updated this yearPreview
🔍 Analysis
- 🏆 #16 of 28 Mod, Update 1.0, Quality of life mods in this game by downloads
📋 About This Mod
Adds some automation controls to Luke's Sluice Is Back! mod's sluice objects, similar to what Simple Workshop Control used to provide for the vanilla sluice. Sluices map their active and inactive states to the vanilla Open, Closed, or Auto setting (user chooses which). Sluices can be controlled by weather and / or water depth on the upstream side. The slider is set for 0-16, but you can change the max value in the mod settings. Water depth is calculated from the bottom of the water column, not the sluice intake level. Sluices also have a timer behavior. When checked, the sluice will be Active during the first part of the timer cycle, and Inactive for the remainder. You choose the total length, and the length of the active phase. You can also set the timer to always start at dawn. If this is checked, the Inactive phase will be extended until the next dawn. A sluice with multiple behaviors checked will only enter Active state when all of the behaviors are satisfied. Synchronized sluices may act weird if multiple gates have different rules. It is best to set rules on a single gate and let the others synchronize with it, or to turn off synchronization.
📊 Mod Details
- Game
- Timberborn Mods
- Author
- 76561198444690662
- Version
- N/A
- Downloads
- 281
- Endorsements
- 0
- Category
- Mod, Update 1.0, Quality of life
- Created
- 3/18/2026
- Updated
- 3/18/2026
🔧 How to Install Timberborn Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Timberborn →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Timberborn commands, item IDs, and more.
Keep browsing — more Timberborn mods await