Cryo Suit Gets No Tech Bonus
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #72 of 83 Gameplay mods in this game by downloads
📋 About This Mod
Removes the Tech Skills bonus from the starting Spacer's Choice Hibernation Suit. No more free Engineering and Medical skill checks early in the game without finding another piece of gear with Tech bonuses.
Installation
Drop the contents of the file into your The Outer Worlds root directory.
For example, if you have the game on Steam:
Steam\steamapps\common\The Outer Worlds( SCE)
If you installed it correctly, you should have the following folder structure:
Steam\steamapps\common\The Outer Worlds( SCE)\Indiana\Content\Paks\~mods\zz_Cryo_Suit_No_Tech_Bonus.pak
Removes the Tech Skills bonus from the Spacer's Choice Hibernation Suit.
Having a free +5 to Tech Skills right at the beginning skews being able to make the checks for:
-
[]Re-wiring Jeremy in Die, Robot without Parvati's help
[
]Healing Pelham's wounds at the start of the game[]Turning off the steam hazards in the Geothermal Plant
There are pieces of Spacer and Marauder gear in Emerald Vale you can loot/buy that have the +5 Tech Skills bonus applied, so this change shouldn't be too disruptive.
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📊 Mod Details
- Game
- Theouterworlds Mods
- Author
- DefinitelyNotSade
- Version
- 1.0.1
- Downloads
- 171
- Endorsements
- 9
- Category
- Gameplay
- Created
- 12/4/2024
- Updated
- 1/15/2025
🔧 How to Install The Outer Worlds Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for The Outer Worlds →
Visit the official mod page for specific installation instructions for this mod.
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