Less Ridiculous Tinkering

⭐ ⭐ (101 endorsements) 📥 3,246 downloads 📌 v1.0.0 📅 5/2/2025
🟠 Updated over a year ago

By DefinitelyNotSade · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/28/2025 📅 Created: 5/2/2025

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #30 of 83 Gameplay mods in this game by downloads

📋 About This Mod

Hems in the extreme values the Tinkering cost curve has. The curve is targeted towards keeping a few pieces of gear you like viable throughout the game, but also keeping the investment cost dear.

NOTE: Since the release of patch 2. 5. 8, this mod is obsolete, as Obsidian has basically completely changed the Tinkering mechanic and its formula.

Continue using it only if you're still playing an older version of the game via GOG or something.

I think it's safe to say that the Tinkering cost curve in this game is ridiculous. If you haven't seen a visual representation, check this mod's Images section.

Keeping a piece of gear that you like maintained beyond 6 or 7 tinkers, across multiple pieces of gear, is flatly financially infeasible.

There have been several mods made that try to address it, but usually are either too lenient in cost (i.e. a low flat cost per tinker), or essentially free (i.e. a 1-bit tinker cost).

After playing Avowed recently, I was having a lot of fun keeping my uniques and other gear maintained throughout the whole game, whilst also feeling that the costs to maintain that gear were always somewhat of a struggle.

The intention for this mod is to try and emulate that progression, albeit dealing with monetary costs instead of resource costs.

The target cumulative cost to tinker a piece of gear 20 times I aimed for was roughly 30,000 bits, assuming a Science skill below 40.

(I don't have any old saves at Tartarus, so I can't reference what accumulated wealth players tend to have by that point; is 30,000 bits too much/little in the grand scheme of things? Let me know!)

Here is the formula I use, pretty standard quadratic:

X = times already tinkered

Tinker Cost = 10X^2 + 10X + 30

I went with a quadratic formula to give those first few tinkers a somewhat cheaper cost relative to later on in the curve.

Please let me know if this curve is too much or lenient. If you have thoughts, try the mod and let me know how many pieces of gear that you've tinkered, and how many times tinkered for each.

Compatibility

If playing with Engineering Skills Buffed, grab the optional file instead of the main file.

If playing with Less Useless Engineering, grab the optional file instead of the main file.

📊 Mod Details

Game
Theouterworlds Mods
Author
DefinitelyNotSade
Version
1.0.0
Downloads
3,246
Endorsements
101
Category
Gameplay
Created
5/2/2025
Updated
9/28/2025

🔧 How to Install The Outer Worlds Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for The Outer Worlds →

Visit the official mod page for specific installation instructions for this mod.

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