Place Anywhere - Bigger Store

⭐ — (47 endorsements) 📥 4,627 downloads 📌 v1.7.0 📅 9/13/2025
🟢 Updated this month

By Addison2k · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/29/2026 📅 Created: 9/13/2025

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #91 of 212 Gameplay mods in this game by downloads

📋 About This Mod

Place shelves, counters, tables, registers outside the store!~4× floor space. Always-green placement preview. Day-safe. Performance-optimized.

Place Anywhere: Bigger Store

Turn the sidewalk into sales floor. This mod lets you place shelves (and most interactables) anywhere, effectively giving you ~4× more usable space without breaking the game loop.

If you want a way to clean every person even outside people check out my other mod, 

Stink Slayer Auto (AutoCleanser Tuner)

Please note, you might have to hit Q a couple times to place some objects but they will ALL place


  • []Place Anywhere - bypasses shop/warehouse placement checks so you can build outside the default bounds.[/]

    []Always-Green Preview - the move/placement ghost stays green so you’re never fighting red(you might still with low refresh rates)[/]

    []Day-Safe - survives day/scene changes; re-enforces rules automatically.[/]

    []Performance Mode - object caching + chunked updates; optional zero-GC tint using MaterialPropertyBlock.[/]

    []Toggle & Panic Restore -

    F7toggles the mod;

    F8restores any preview tints instantly.[/]

    []Configurable - tweak color, alpha, intensity, scan cadence, pool refresh, and more.[/]


Requirements

  • []BepInEx 5 (x64)[/]

    []Game built on Unity (works with current retail build of the “TCG shop” game).[/]

(Optional for debugging: HarmonyX is bundled in the DLL; UnityExplorer not required.)


  • []Install BepInEx 5 x64 to the game folder (same folder as the game EXE).

    a2k. PlaceAnywhere.dll

    <GameFolder>/BepInEx/plugins/[/]

    []Launch the game once. A config file will be created at:

    BepInEx/config/a2k. PlaceAnywhere.cfg[/]


  • []Pick up a shelf or other placeable. The preview will stay green and you can place outside the store (sidewalk/road/behind invisible walls(some)).[/]

    []Hotkeys

    []F7- Enable/disable the mod on the fly[/]

    []F8- Panic restore: clears any green tint the mod applied to previews[/]

[/]

[]Tip: If you want to nudge an item beyond a wall, rotate the camera so your move direction is free, or move in short steps.[/]


Configuration (most useful settings)Open

a2k. PlaceAnywhere.cfg

  • []EnableMod = true[/]

    []Verbose = false[/]

    []ScanIntervalSeconds = 0. 0 ; 0 = enforce every frame (we already chunk work)[/]

    []ForceGreenPreview = true[/]

Preview

  • []ChildNames = MoveObjectPreviewModel,Preview,MovePreview[/]

    []Color = #19FF5A[/]

    []Alpha = 0. 75[/]

    []EmissionMultiplier = 2. 2[/]

    []PoolRefreshSeconds = 1. 0   ; how often we rebuild the cached object list[/]

    []MaxObjectsPerFrame = 64      ; how many objects we touch per frame[/]

    []UseMPBForPreview = true      ; use MaterialPropertyBlock (no material instantiation)[/]

    Performance presets

    • []Low-end CPU/GPU:

      MaxObjectsPerFrame = 32,

      PoolRefreshSeconds = 1. 5, keep

      UseMPBForPreview = true.[/]

      []Experiencing stutter? Set

      ForceGreenPreview = falseto test; if the stutter stops, the tint cost was visible on your setup.[/]


    • []On day/scene change, the plugin re-initializes and restores any preview tints.[/]

      []Green preview uses strict child-name targeting so only the preview ghost is tinted (no permanent green on real meshes).[/]

      []Performance: caches InteractableObjects, refreshes periodically, processes a small chunk per frame, and uses MaterialPropertyBlock by default.[/]


    Compatibility

    • []Single-player.[/]

      []Compatible with most cosmetic and QoL mods.[/]

      []Mods that hard-patch placement validator methods may fight this; if something else forces “invalid,” try loading this mod after others.[/]


    Known Issues / Tips

    []NPC pathing: If you block sidewalks/roads, NPCs may path oddly. Leave a gap if you care about foot traffic.[/]

    [*]Green sticks around: Press F8 (panic restore) or toggle the mod off/on with F

📊 Mod Details

Game
Tcgcardshopsimulator Mods
Author
Addison2k
Version
1.7.0
Downloads
4,627
Endorsements
47
Category
Gameplay
Created
9/13/2025
Updated
9/29/2026

🔧 How to Install TCG Card Shop Simulator Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for TCG Card Shop Simulator →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for TCG Card Shop Simulator commands, item IDs, and more.

Keep browsing — more TCG Card Shop Simulator mods await

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