Magic The Gathering TCG

⭐ — (78 endorsements) 📥 28,139 downloads 📌 v1.0 📅 1/23/2026
🟡 Updated this year

By HellHound and Joeyy · Cards

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/9/2026 📅 Created: 1/23/2026
⚠️ Install Order · 3 steps
1📦 BepInEx Find it →
2📦 Enhanced Prefab Loader Find it →
3📦 Phone - Overhaul Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #13 of 237 Cards mods in this game by downloads

📋 About This Mod

Installing:

- You need BepInEx, Enhanced Prefab Loader, Phone - Overhaul.

\\\\\\UPDATE 09. 03. 26\\\\\\

Following module added:

- Fallout Module;

- Warhammer 40000 Module;

\\\\\\UPDATE 08. 03. 26\\\\\\

Following module added:

- Adventures in the Forgotten Realms;

- Forgotten Realms Commander;

- Commander Legends: Battle for Baldur's Gate.

Nexts in order:

- Fallout (GongTaoLou);

- Warhammer (GongTaoLou);

- Edge of eternities (Soggyeggo99);

- Final Fantasy Will be in FF mod (Soggyeggo99);

- Marvel (Soggyeggo99);

You can ask for MTG sets to add.

A bit about the economy: I went back to a simpler approach where only canonical rarities are used. These and the upcoming sets will also be less profitable in terms of selling cards, because I’ll try to distribute cards within price ranges that match the real market. For example, if a card costs $0. 03, $0. 10, or $0. 37, it will be placed near the lower boundary of the base range. And the vast majority of cards will fall into that category.

What this means in the game: the base boundary for the first rarity — in this case, Common — is a random value between $0. 20 and $1. 15. Because of that, I can’t set an exact price for each card and can’t follow the real market extremely strictly, but the final result feels much more comfortable during gameplay. There won’t be any crazy values unless the cards actually cost that much on the real market (not every card is a Black Lotus).

At the same time, some sets will be released with a multiplier applied to that base price, so players who enjoy working with bigger numbers will also have something to enjoy.

Out of the three D&D sets, the first one will be consistently profitable, while the other two will be consistently negative if you open boxes of 64 booster packs. I want to warn about that in advance. Right now, I’m mainly interested in your feedback on the new economy, the new drop rates, and how the new module feels overall.

Regarding size: changes in EPL no longer allow maximum compression quality. In exchange, we gained the phenomenal ability to play with all EPL sets at once. Previously, even with 18–22 sets, the game was already using 70–80 GB of RAM, so I apologize in advance for the size.

And a small numbers report just for fun: the D&D module contains 2,361 sprites, or 4,722 cards available for hunting and grading.

One more important note: feel free to ping me @Hellhound on our Discord server or on the TCG Overhaul Discord server. I’m on both and always open to feedback, comments, suggestions, or questions.

(Also, I’m usually in Do Not Disturb status, so I might not see messages

🤖 AI-enhanced — based on mod data

Magic The Gathering TCG adds MTG card modules to the game, requiring BepInEx, Enhanced Prefab Loader, and Phone - Overhaul. Recent updates introduced Fallout and Warhammer 40000 modules, plus three D&D sets. The mod implements a real-market-based economy for card prices, with canonical rarities and multipliers for some sets.

✨ Key Features

Adds Magic The Gathering card modules, including Fallout, Warhammer 40000, and three D&D sets (Adventures in the Forgotten Realms, Forgotten Realms Commander, Commander Legends: Battle for Baldur's Gate).
Economy system uses canonical rarities and real-market price ranges, with common cards priced between $0.20 and $1.15.
Some sets include a price multiplier for players who prefer larger numbers.
Players can request additional MTG sets to be added.
Requires BepInEx, Enhanced Prefab Loader, and Phone - Overhaul.

📊 Pros & Cons

✅ Pros

  • Active development with recent updates adding new modules (78 endorsements, updated March 2026).
  • Realistic economy based on actual card prices, avoiding crazy values unless cards are truly expensive.
  • Community-driven set requests, so you can influence what gets added next.

⚠️ Cons

  • Requires three separate dependencies (BepInEx, Enhanced Prefab Loader, Phone - Overhaul) which can complicate installation.
  • Price balancing is approximate, not exact, so some cards may not match real market values perfectly.
  • Compatibility risk with other mods that alter card prices or game economy systems.
🎯 Is This For You?
For MTG fans who want to collect and sell cards in-game with a realistic economy. Also for players who enjoy mods that add collectible content and appreciate regular updates. Skip if you're not into card collecting or prefer mods that don't require multiple dependencies.
📦 Install:Hard· 15+ minutes

💡 Beginner Tips

  • Make sure you have BepInEx installed first, as it's the foundation for the other dependencies.
  • Use a mod manager to handle the dependencies and avoid manual file placement errors.
  • Check the mod's page for load order instructions, as BepInEx mods often require specific ordering.

📊 Mod Details

Game
Tcgcardshopsimulator Mods
Author
HellHound and Joeyy
Version
1.0
Downloads
28,139
Endorsements
78
Category
Cards
Created
1/23/2026
Updated
3/9/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install TCG Card Shop Simulator Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for TCG Card Shop Simulator →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for TCG Card Shop Simulator commands, item IDs, and more.

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