Auction House
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #192 of 215 Gameplay mods in this game by downloads
📋 About This Mod
Auction House brings card trading and banking to your in-game phone. Sell singles or bulk stacks, bid against rival collectors, earn more XP for lower asking prices, and use savings, stocks, ETFs, bonds and shop loans. Includes detailed
Auction House
Turn your spare cards into shop income without filling every shelf. Auction House adds a market app to the in-game phone where you can sell raw cards by the stack, give individual or graded cards their own auction, and bid against rival collectors for the House's rotating selection.
The app also includes Halbrook Mutual Savings and Trust: a bank with savings, investments and shop loans. Keep your takings in your pocket, put a share aside automatically, or invest them for later.
Your collection, easier to manage
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[]Album, Listings, House, Results, Bank and Settings in one app.[/]
[]Highest market value first by default in Album, Listings, House, Results and Bulk Sell. Other sorting options remain available.[/]
[]Search and filter by expansion, element, rarity, edition, finish, Ghost side, grade and price. Remove individual filter tags without starting over.[/]
[]Turn, flip and enlarge the selected card. Drag the scrollbars or use the mouse wheel to browse long lists.[/]
[]Tab and Escape back out through the app's views and dialogs to the phone.[/]
Sell singles or clear out spare stacks
Raw cards can be listed as bulk stock or as individual auctions. Graded cards sell individually. Your asking price is based on market value: from 40% below to 40% above for bulk, or 80% below to 80% above for singles. Use the Min, Market value and Max buttons, or adjust in steps of 5, 10 and 25 percentage points.
Lower prices attract buyers sooner; higher prices mean a longer wait. Listings show their countdown and queue status. By default, up to twelve single auctions and two bulk entries can run at once.
Single auctions last sixty seconds and start with a buyer at your asking price. Rivals can bid higher, but the card will not sell below that opening price. Watch the room to follow the bids and the current leader.
Bulk entries hold up to 9999 copies of one raw card. Once selling begins, each active entry sells one copy per second by default. Each copy's sale price varies around your asking price, and the money arrives as it sells.
Take back unsold bulk copies individually or with Take back shown. Bulk entries can also be repriced, which starts their wait again. A single can be withdrawn before its auction begins.
Bulk Sell
Open Bulk Sell from the Album to work through your raw collection on one sheet. Keep a chosen number of every card, adjust that number for individual cards, and include or leave out exactly what you want.
The most valuable cards appear at the top by default, making them easier to leave out. The sort button beside Include shown and Leave out shown also offers lowest value, name and most copies.
Search and filters narrow the selection, while up to six market-value ranges let you set different asking prices for cheap cards and expensive ones. Each row shows what will be listed, what you will keep, the price per card and the estimated XP. Check the figures before confirming; cards whose details have changed stay in your album.
Price-based shop XP
Lower asking prices earn more XP. Bulk rewards depend on your price against market value; single rewards also grow with the card's market value.
At the default Sale XP scale, bulk earns:
- 1 XP per card at 40% above market.
- 5 XP per card at market.
- 15 XP per card at 40% below market.
A single worth $100 in the game's base currency earns:
- 5 XP when listed at $180.
- 50 XP when listed at $100.
- 250 XP when listed at $20.
Single XP at market is five times the square root of the card's market value. The reward rises as you discount it and falls as you increase the asking price. Both curves scale gradually and round to whole XP per card.
Listing and repricing controls show the estimated reward before you commit. Higher final auction bids do not reduce that reward. XP is awarded when the sale completes; buying from the House earns none. Adjust Sale XP scale in Settings, or set it to zero to turn sale XP off.
Bid at the House
The House draws 100 random cards every three in-game days by default, with roughly a quarter graded. The whole offered roster is replaced at each refresh. A roster drawn on Day 1 refreshes on Day 4, then Day 7, and the app shows how many days remain. A running auction is allowed to finish. Random draws can bring a card back in a later roster.
Each card opens between 10% and 50% below market value by default. Choose one to e
📊 Mod Details
- Game
- Tcgcardshopsimulator Mods
- Author
- hellbiter88
- Version
- 0.1.6
- Downloads
- 178
- Endorsements
- 2
- Category
- Gameplay
- Created
- 9/21/2026
- Updated
- 9/22/2026
🔧 How to Install TCG Card Shop Simulator Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for TCG Card Shop Simulator →
Visit the official mod page for specific installation instructions for this mod.
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