Ammo Casing Return 0.7 - 0.8

⭐ — (2 endorsements) 📥 39 downloads 📌 v1 📅 8/15/2026
🟡 Updated this year

By xEDWARDSZz · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/18/2026 📅 Created: 8/15/2026

🔍 Analysis

  • 🏆 #105 of 121 Miscellaneous mods in this game by downloads

📋 About This Mod

Returns spent bullet casings and shotgun shells to your inventory after firing a weapon. Lightweight standalone PAK mod with NO UE4SS requirement.

Ammo Casing Return

After spending roughly half a day on this mod, burning through more brain cells than I would like to admit and fighting with Unreal Engine bytecode more than any sane person probably should, I finally got it working.

What started as a very simple idea turned into quite a bit more work than expected: when you fire a weapon, you should get the spent casing back.

SurrounDead already uses Bullet Casings and Shell Casings as crafting materials, so I always found it a little strange that firing hundreds of rounds somehow makes every single casing disappear into another dimension.

This mod changes that.

Physical Casings Version

An alternative version is now available that replaces the automatic casing return with physical, collectible casings.

Instead of casings being added directly to your inventory, real casing pickups are ejected from the weapon, affected by physics, and can be collected from the ground.

  • []Physical, collectible Bullet Casings [/]

    []Physical, collectible Shell Casings for shotguns [/]

    []Casings eject from the weapon with velocity and spin [/]

    []Vanilla cosmetic casing effects are disabled to prevent duplicate casings [/]

    []No UE4SS or additional dependencies required [/]

    []Fully contained in a single

    .pak[/]

Important:

Install either the Inventory Version OR the Physical Casings Version. Do not use both at the same time.

The Physical version was made following a request from the Nexus community and ended up taking another ~4 hours of Unreal Engine experimentation to get working properly.


What does the mod do?

Ammo Casing Return automatically adds the appropriate spent casing to your inventory whenever you fire a supported firearm.

  • []Pistols → Bullet Casing [/]

    []SMGs → Bullet Casing [/]

    []Assault Rifles → Bullet Casing [/]

    []Rifles → Bullet Casing [/]

    []Sniper Rifles → Bullet Casing [/]

    []Shotguns → Shell Casing [/]

You receive one casing per fired round.

Shotguns return one Shell Casing per shot rather than one casing for every pellet, because apparently we still have to respect basic physics somewhere.

Launcher-type weapons such as grenade launchers are intentionally excluded and do not magically produce conventional firearm casings.


Standalone PAK Mod

This is a completely standalone .pak mod.

No UE4SS required.

No scripts required.

No additional mod loader required.

Just install the PAK and start the game normally.

The mod directly modifies SurrounDead's firearm firing logic, which took considerably longer to get working than that sentence makes it sound.


Installation

AmmoCasingReturn_P.pakCopy it into:

SurrounDead\SurrounDead\Content\PaksThen launch the game normally.


Uninstallation

AmmoCasingReturn_P.pakfrom:

SurrounDead\SurrounDead\Content\Paks


Game Version

Created and tested with SurrounDead 0. 7. 1g

This version of the mod is specifically built around the firearm Blueprint from 0. 7. 1g.

SurrounDead 0. 8 compatibility is not guaranteed.

Because 0. 8 contains major internal changes, a separate version of the mod may be required.


Tested Weapons

The mod has been tested with multiple firearm types including:

  • []Deadeye [/]

    []Valkyrie [/]

    []M2010 [/]

    []Shotguns [/]

    []Grenade Launcher exclusion [/]

Both magazine-fed and chamber-fed weapons are supported.


Compatibility

This mod modifies:

BP_FirearmPickupAny other mod that replaces the same firearm Blueprint may conflict with Ammo Casing Return.

Mods that only modify weapon stats, items, textures or unrelated systems should generally be unaffected unless they also replace this asset.


Why?

Mostly because I wanted ammunition crafting to make a little more sense.

If I fire 30 rounds, there were 30 cartridge cases involved somewhere. Having every casing evaporate immediately after firing felt unnecessarily wasteful, especially in a survival game where recycling materials actually ma

📊 Mod Details

Game
Surroundead Mods
Author
xEDWARDSZz
Version
1
Downloads
39
Endorsements
2
Category
Miscellaneous
Created
8/15/2026
Updated
8/18/2026
Tags
Gameplay, Quality of Life, AI-Generated Content

🔧 How to Install SurrounDead Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for SurrounDead →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for SurrounDead commands, item IDs, and more.

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