Tweaks and Fixes

⭐ ⭐ (603 endorsements) 📥 26,096 downloads 📌 v3.11.0 📅 6/3/2021
🟡 Updated this year

By qqqbbb · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/9/2026 📅 Created: 6/3/2021

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #12 of 146 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Various tweaks and bug fixes.

Bugs fixed:

  • []Some creatures did not have VFXSurface component.[/]

    []When prawnsuit jumped from or landed on anything you got particle effects as if it was sand.[/]

    []Lights in seatruck storage, teleporter and docking modules were on even when unpowered.[/]

    []"Exiting cabin" sound played when you stopped piloting seatruck but did not exit it.[/]

    []Flashlight now does not illuminate anything behind it.[/]

    []Wild creepvine seeds did not respawn.[/]

    []Every marble melon in Marguerit's Greenhouse is now pickupable.[/]

    []Picked fevered peppers, Frost Anemone Heart always respawned when loading saved game[/]

    []Now sound effect plays when predators attack your seatruck.[/]

    []Objects you manipulate with propulsion or repulsion cannon now don't fade in[/]

    []Drill arm sound effect stopped when it was working but not hitting anything.[/]

    []Vehicle upgrade console did not show docked vehicle's name on the wall[/]

    []Could not pick up snowballs at beginning of the game[/]

    []Prawn suit thermometer now shows correct values when it's out of water.[/]

    []Grav trap does not fade in when you use it.[/]

    []Now you cant target invisible Creepvine or CreepvineSeedCluster when inside seatruck.[/]

    []Equipped dead fish's position changed if it was in your inventory when the game was loaded. [/]

    []Resources do not fade in when you break them out of outcrop[/]

    []Dead fish was removed from containers when loading saved game. [/]

    []You cant climb mobile vehicle bay when you stand on it [/]

    []You could not sleep in bed when there were obstacles next to it even if you stood on it.[/]

    []Prawn suit could move arms when unpowered[/]

    []Moonpool's exterior lights now turn off if your base is not powered[/]

    []Hatch built into large room's long wall was missing collision for stairs[/]

    []Shower floor collision was too high. You had to jump to get onto it.[/]

    []Light from tools did not penetrate glass or transparent ice[/]

    []Damaged crates and some fragments cast shadow on themselves at certain distance[/]

    []Corrected size of collider for ladder built in base[/]

    []You could not build hatch into observatory [/]

    []Trash was never removed from trashcan if it was there when the game was loaded[/]

    []Player respawned in flooded base[/]

    []Battery and power cell chargers' UI did not change if base was unpowered[/]

     Other changes:

    []Food now does not go bad at temp below 0°C.[/]

    []Simplified UI for mobile vehicle bay [/]

    []Snowballs now melt at temp above 0°C.[/]

    []Now you don't get cold when near fumarole.[/]

    []When in main menu you can use mouse wheel to select next or previous savegame slot.[/]

📊 Mod Details

Game
Subnauticabelowzero Mods
Author
qqqbbb
Version
3.11.0
Downloads
26,096
Endorsements
603
Category
Gameplay Effects and Changes
Created
6/3/2021
Updated
7/9/2026

🔧 How to Install Subnautica: Below Zero Mods

Download from Nexus Mods.

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