Tweaks and Fixes
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 146 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Various tweaks and bug fixes.
Bugs fixed:
-
[]Some creatures did not have VFXSurface component.[/]
[]When prawnsuit jumped from or landed on anything you got particle effects as if it was sand.[/]
[]Lights in seatruck storage, teleporter and docking modules were on even when unpowered.[/]
[]"Exiting cabin" sound played when you stopped piloting seatruck but did not exit it.[/]
[]Flashlight now does not illuminate anything behind it.[/]
[]Wild creepvine seeds did not respawn.[/]
[]Every marble melon in Marguerit's Greenhouse is now pickupable.[/]
[]Picked fevered peppers, Frost Anemone Heart always respawned when loading saved game[/]
[]Now sound effect plays when predators attack your seatruck.[/]
[]Objects you manipulate with propulsion or repulsion cannon now don't fade in[/]
[]Drill arm sound effect stopped when it was working but not hitting anything.[/]
[]Vehicle upgrade console did not show docked vehicle's name on the wall[/]
[]Could not pick up snowballs at beginning of the game[/]
[]Prawn suit thermometer now shows correct values when it's out of water.[/]
[]Grav trap does not fade in when you use it.[/]
[]Now you cant target invisible Creepvine or CreepvineSeedCluster when inside seatruck.[/]
[]Equipped dead fish's position changed if it was in your inventory when the game was loaded. [/]
[]Resources do not fade in when you break them out of outcrop[/]
[]Dead fish was removed from containers when loading saved game. [/]
[]You cant climb mobile vehicle bay when you stand on it [/]
[]You could not sleep in bed when there were obstacles next to it even if you stood on it.[/]
[]Prawn suit could move arms when unpowered[/]
[]Moonpool's exterior lights now turn off if your base is not powered[/]
[]Hatch built into large room's long wall was missing collision for stairs[/]
[]Shower floor collision was too high. You had to jump to get onto it.[/]
[]Light from tools did not penetrate glass or transparent ice[/]
[]Damaged crates and some fragments cast shadow on themselves at certain distance[/]
[]Corrected size of collider for ladder built in base[/]
[]You could not build hatch into observatory [/]
[]Trash was never removed from trashcan if it was there when the game was loaded[/]
[]Player respawned in flooded base[/]
[]Battery and power cell chargers' UI did not change if base was unpowered[/]
Other changes:
[]Food now does not go bad at temp below 0°C.[/]
[]Simplified UI for mobile vehicle bay [/]
[]Snowballs now melt at temp above 0°C.[/]
[]Now you don't get cold when near fumarole.[/]
[]When in main menu you can use mouse wheel to select next or previous savegame slot.[/]
📊 Mod Details
- Game
- Subnauticabelowzero Mods
- Author
- qqqbbb
- Version
- 3.11.0
- Downloads
- 26,096
- Endorsements
- 603
- Category
- Gameplay Effects and Changes
- Created
- 6/3/2021
- Updated
- 7/9/2026
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