Seatruck Dock Recall BZ

⭐ ⭐ (132 endorsements) 📥 4,753 downloads 📌 v1.2.0 📅 7/21/2023
🟡 Updated this year

By mroshaw · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/14/2026 📅 Created: 7/21/2023

🔍 Analysis

  • 👍 2.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #50 of 146 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

IMPORTANT! This mod uses BepInEx (Below Zero) and Nautilus (Below Zero). You must install these to use this mod. The mod supports Vortex, but you must use the latest version of Vortext and the Subnautica Below Zero Support extension. Just unzip the mod into <gamefolder>\BepInEx\plugins, or let Vortex do it's thing.

VERY IMPORTANT! This is still a largely “experimental” preview version of the mod. There will be some bugs and the pathfinding is not quite optimised, and the Autopilot method is still prone to getting "stuck". Please report any bugs, issues or suggestions via the "Posts" tab.

Seatruck Dock Recall BZ

Lost your Seatruck? Can’t be bothered swimming out in the cold, dark ocean from the comfort of your base? Well, we’re here to help!

With Seatruck Dock Recall, you can recall the nearest SeaTruck back to any Seatruck Dock base module, direct from the Seatruck Dock console.

Features:

  • []Works through the existing console attached to any Seatruck Dock base module.

    []Recalls the closest SeaTruck within a configurable range.

    []Two recall methods are available:

    []Autopilot - using a grid-based navigation and pathfinding system, the Seatruck will attempt to drive itself all the way back to dock. This is the "lore-friendly" approach, though it has some limitations (see below).

    []Teleport - a bit of a cheat, the Seatruck is magically transported to the end of the dock, after which it will drive itself in.

[]Multiple SeaTrucks can be recalled to different docks at once.

[]Range and accuracy of autopilot navigation, as well as the recall method, can be configured in the mod options.

Known Issues

  • []Limited pathfinding, so there's a chance the Seatruck will get stuck while navigating home.

    []Sometime the autopilot will spin the Seatruck out of control. It often corrects itself, but sometimes will get stuck.

    []Grid generation can only account for objects and terrain spawned at a point in time. So longer ranges often result in failed pathfinding, as chunks of terrain and obstacles are not spawned.

    []The grid generation and pathfinding algorithms are pretty quick, but huge ranges/small cell distances could still cause a bit of slowdown.

    []The Autopilot will navigate to a point around 20m from the end of the dock tube. This must be clear of obstacles, or the Seatruck will get stuck.

    Implementation Details[/b

📊 Mod Details

Game
Subnauticabelowzero Mods
Author
mroshaw
Version
1.2.0
Downloads
4,753
Endorsements
132
Category
Gameplay Effects and Changes
Created
7/21/2023
Updated
8/14/2026

🔧 How to Install Subnautica: Below Zero Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Subnautica: Below Zero →

Visit the official mod page for specific installation instructions for this mod.

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