Better Scanner Blips (Purple Edition) (Nautilus)
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #9 of 28 Adventure mods in this game by downloads
📋 About This Mod
Better Scanner Blips (Purple Edition)
by MrPurple6411 with permission from RandyKnapp
Adds several configuration options for Scanner Room Hud blips.
With these options they scale based on how close they are to the player, show the distance in meters, and alpha out slightly when very far away.
Press the L key (by default) to temporarily toggle all the blips on and off.
1. 0. 0. 0 - Initial port/update to Bepinex/Nautilus
Configuration:
[]MaxRange (float, default=200. 0)
Blips beyond this distance will be scaled by MaxRangeScale[]MaxRangeScale (float, default=0. 2)
Blips beyond MaxRange will be scaled by this value[]CloseRange (float, default=12. 0)
Blips between this distance and MaxRange will be scaled between CloseRangeScale and MaxRangeScale[]CloseRangeScale (float, default=1. 0)
Blips between CloseRange and MaxRange will be scaled between this value and MaxRangeScale[]MinRange (float, default=0)
Blips between this distance and CloseRange will be scaled between MinRangeScale and CloseRangeScale[]MinRangeScale (float, default=6. 0)
Blips between MinRange and CloseRange will be scaled between this value and CloseRangeScale[]TextRange (float, default=100. 0)
Blips beyond this distance will have the text field hidden[]AlphaOutRange (float, default=150. 0)
Blips between this distance and MaxRange will have their alpha faded between MaxAlpha and MinAlpha[]MaxAlpha (float, default=1)
Blips between this distance and MaxRange will have their alpha faded between MaxAlpha and MinAlpha[]MinAlpha (float, default=0. 4)
Blips between this distance and MaxRange will have their alpha faded between MaxAlpha and MinAlpha[]CustomColors (bool, default=false)
Set this to true to use CircleColor and TextColor[]CircleColor (string, default="#00FF00FF")
If CustomColors is true, this color is applied to the circle (note, the circle image is not white and will look a little weird)[]TextColor (string, default="#00FF00FF")
If CustomColors is true, this color is applied to the text[]ShowDistance (bool, default=true)
Set this to true to add a distance readout, i.e. "100m"[*]NoText
Better Scanner Blips (Purple Edition) is a Subnautica HUD tweak that lets you resize and recolor Scanner Room blips, adds automatic distance-based scaling, and a keyboard shortcut to toggle them off. It's for players who want a cleaner scanner interface. 120 endorsements, 5,181 downloads, last updated January 2024.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 120 endorsements and over 5,000 downloads.
- Updated January 2024, so it's current with Subnautica's latest builds.
- Adds a convenient keyboard toggle — no more digging through menus to hide blips.
⚠️ Cons
- Only affects Scanner Room HUD blips; other HUD elements remain unchanged.
- Requires the Nautilus framework based on the mod name, but that dependency isn't listed, so verify before installing.
For Subnautica players who use the Scanner Room regularly and want better visibility for targets. For those who find the default blips too small or hard to distinguish. Skip if you rarely build scanner rooms or prefer the vanilla UI.
💡 Beginner Tips
- Place the mod folder into your Subnautica QMods directory after installing QModManager.
- If blips don't appear or scale, install the Nautilus library first — it's a common dependency for HUD mods.
- Use the configured hotkey while in the Scanner Room camera to temporarily hide blips when they clutter your view.
📊 Mod Details
- Game
- Subnauticabelowzero Mods
- Author
- RandyKnapp - MrPurple6411
- Version
- 1.0.0.0
- Downloads
- 5,181
- Endorsements
- 120
- Category
- Adventure
- Created
- 1/8/2024
- Updated
- 1/8/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
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