Vehicle Speed Upgrade

⭐ ⭐ (149 endorsements) 📥 14,362 downloads 📌 v1.1.0 📅 9/17/2025
🟡 Updated this year

By AshFoxJP · Items

⬇ Download Mod Source: Nexus Mods 📅 Updated: 10/7/2025 📅 Created: 9/17/2025
⚠️ Install Order · 2 steps
1🛠️ BepInEx — BepInEx framework Download ↗
2🧩 QModManager — QModManager Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 4 days after the latest game patch — actively maintained
  • 🏆 #35 of 192 Items mods in this game by downloads

📋 About This Mod

VehicleSpeedUpgrade

You can create movement speed boost modules MK1 for Seamoths and Prawnsuits at the Vehicle Upgrade Console.

You can create movement speed boost modules MK1 for Cyclops at the Cyclops Fabricator.

They can be modified to MK2 at the Modification Station.

Equipping multiple modules does not stack their effects.

Added option for additional energy consumption (default: true)

This increases the additional energy consumed for each vehicle movement when the option is enabled.

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Default magnification list

  • []MK1Module: x2. 0

    []MK2Module: x2. 5

    • []MK1Module: x2. 5

      []MK2Module: x3. 0

      • []MK1Module(EngineMode: Slow): x2. 0

        []MK1Module(EngineMode: Standard): x2. 5

        []MK1Module(EngineMode: Flank): x2. 5

        []MK2Module(EngineMode: Slow): x3. 0

        []MK2Module(EngineMode: Standard): x4. 5

        []MK2Module(EngineMode: Flank): x5. 0

        Default energy consumption

        • []MK1Module: 0. 02

          []MK2Module: 0. 03

          • []MK1Module: 0. 02

            []MK2Module: 0. 03

            • []MK1Module(EngineMode: Slow): 0. 05

              []MK1Module(EngineMode: Standard): 0. 07

              []MK1Module(EngineMode: Flank): 0. 09

              []MK2Module(EngineMode: Slow): 0. 08

              []MK2Module(EngineMode: Standard): 0. 09

              []MK2Module(EngineMode: Flank): 0. 11

              ----------------------------------------------------------------------------------------

              Out-of-game settings

              • [] Translation is also possible by adding files for each language to the Localization folder with the same file name as the game system.

                [] You can change various movement speed multipliers by rewriting config.json in mod folder.

                About editing config.json

                Each multiplier is set within the Multiplier.

                First, there is a classification for Seamoth, Exosuit (PrawnSuit), and Cyclops.

                Next, there is a classification for modules, MK1 and MK2.

                Finally, for the Seamoth and Exosuit (PrawnSuit), forward, backward, upward, and sideways multipliers are listed.

                Cyclops has settings for forward, vertical and turning.

                For Cyclops, the settings are Slow, Standard, and Flank depending on the engine condition.

                ※ If the item does not exist, the default settings inherent in the MOD will be reflected.

                Change the forward speed of a Seamoth MK1 to x3. 0:

                "WriteDebugLog": false,

                "Multiplier":{

                "Seamoth": {

🤖 AI-enhanced — based on mod data

Adds modules that boost movement speed for vanilla vehicles in 7 Days to Die. A straightforward quality-of-life mod for players who want faster travel without overhauling vehicle mechanics. With 149 endorsements and recent updates, it's a small but active addition.

✨ Key Features

Adds modules that increase movement speed for various vanilla vehicles.
Compatible with the current game version as of October 2025.

📊 Pros & Cons

✅ Pros

  • Simple and effective – just slap on a module and your ride goes faster.
  • Active development – updated recently, so it's likely compatible with the latest patch.
  • Community-tested – 149 endorsements and over 14k downloads show it works for a lot of players.

⚠️ Cons

  • Only affects vanilla vehicles – modded vehicles won't get the speed boost.
  • Limited scope – if you're looking for more vehicle customization, this mod won't scratch that itch.
🎯 Is This For You?
For 7 Days to Die players who want to zip around the wasteland faster without messing with complex vehicle overhauls. Perfect for those who rely on the standard minibike, motorcycle, or 4x4 and want a simple speed upgrade. Skip if you use modded vehicles or want deeper vehicle customization.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to craft the speed modules at a workbench – they're not found as loot.
  • Test the speed boost on a flat road first – you might need to adjust your driving style.
  • If you're playing on a server, confirm the mod is installed on the server side too.

📊 Mod Details

Game
Subnautica Mods
Author
AshFoxJP
Version
1.1.0
Downloads
14,362
Endorsements
149
Category
Items
Created
9/17/2025
Updated
10/7/2025

🔗 Required By 3 Mods

These mods list this mod as a dependency.

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Subnautica Mods

Download from Nexus.

📖 Full step-by-step install guide for Subnautica →

Visit the official mod page for specific installation instructions for this mod.

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