SFRR - Subnautica Full Renewable Resources
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- ✅ Updated 194 days after the latest game patch — actively maintained
- 🏆 #145 of 456 Gameplay mods in this game by downloads
📋 About This Mod
Description
Subnautica Full Renewable Resources lets harvested world vanilla resources come back over time (default: 14 in-game days) instead of being gone forever. When you pick up plants, loose pickups, or break certain breakable nodes, the mod can queue a respawn at the original spot after an in-game time delay.
instructions For manual installation
1. Install BepInEx.
2. Launch the game once so BepInEx can generate its folders.
3. Extract the compressed file SubnauticaFullRenewableResources.zip to the root of the game.
Make sure the folder SubnauticaFullRenewableResources ends up in:
Subnautica\BepInEx\plugins\ and contains:
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[] SubnauticaFullRenewableResources.dll[/]
[] "images" folder[/]
Main features
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[]Resource respawn after a delay at its original location.[/]
[]In-game menu to configure the mod (delay, enable/disable respawn for each resource, per-resource delay).[/]
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[]Respawn resources that were already harvested before installing the mod. (is experimental and disabled by default for now)[/]
In-Game Menu: Right Ctrl + Insert
Mouse Focus: Right Shift
Planned features and fixes
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[]Respawn fauna[/]
Requirements
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[]Subnautica (PC)[/]
[]BepInEx or Tobey's BepInEx Pack for Subnautica [/]
Settings file (auto-generated after first launch):
`Subnautica\BepInEx\config\subnautica.fullrenewableresources.cfg`
Shout outs
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[]Unknown Worlds Entertainment for Subnautica.[/]
[]The BepInEx and Harmony projects and everyone who maintains tooling and documentation for Unity modding.[/]
[]The Subnautica modding community (guides, Discord, wikis) for making PC modding approachable.[/]
[]Nexus Mods for hosting and for everyone who reports bugs and suggests improvements. Feedback genuinely helps early mods like this one.[/]
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[]Subnautica (PC)[/]
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[]Respawn fauna[/]
SFRR - Subnautica Full Renewable Resources is a gameplay mod that makes all harvested vanilla resources respawn over time, with configurable settings. It's for players who want a renewable resource system without starting a new game. With 51 endorsements and recent updates, it's a niche but functional addition.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solves the late-game resource scarcity problem without needing a new save
- Configurable respawn means you can tune it to your preferred difficulty
- Actively maintained (updated April 2026)
⚠️ Cons
- Small community footprint (51 endorsements) — you're on your own for troubleshooting
- Only covers vanilla resources — modded ores and items won't respawn
- No detailed documentation in the description — you'll have to experiment with settings
For Subnautica players who hate running out of quartz or lithium late-game and want a renewable loop. Also for builders who want to keep harvesting without depleting the map. Skip if you prefer the challenge of finite resources or if you rely heavily on modded resources.
💡 Beginner Tips
- Check if the mod requires BepInEx or a mod loader — the description doesn't mention it, so verify before installing.
- Start with default respawn settings and adjust if resources feel too plentiful or scarce.
- If you're mid-save, the mod should work on already-harvested nodes, but test in a backup save first.
📊 Mod Details
- Game
- Subnautica Mods
- Author
- Erghan
- Version
- 1.1.3
- Downloads
- 5,504
- Endorsements
- 51
- Category
- Gameplay
- Created
- 4/3/2026
- Updated
- 4/16/2026
🔧 How to Install Subnautica Mods
Download from Nexus.
📖 Full step-by-step install guide for Subnautica →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Subnautica commands, item IDs, and more.
Keep browsing — more Subnautica mods await