Seamoth Flare System
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 116 days after the latest game patch — actively maintained
- 🏆 #320 of 456 Gameplay mods in this game by downloads
📋 About This Mod
Seamoth Flare System
Description
The Seamoth Flare System adds a new upgrade module for the Seamoth, allowing you to launch flares directly from your vehicle. Illuminate the depths, mark locations, or distract predators with ease!
Features
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[]Install a Seamoth Flare Module to launch flares from your Seamoth.
[
]Each installed module is visually represented on your vehicle.[]Flares are launched from the correct location on the Seamoth.
[]All key behaviors are configurable in the in-game mod options menu:
[]Require Crashfish for crafting
[]Flare launch energy cost
[]Flare launch cooldown
[]Flare launch force
[]Flare light intensity
[]Flare light range
[]All options and UI are available in English, French, German, Italian, Russian, and Spanish.
How to Use
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[]Craft the Seamoth Flare Module at the Vehicle Upgrade Console (by default, a live Crashfish is one of the ingredients, but this can be changed in the mod settings to crash powder).
[]Install the module in your Seamoth's upgrade bay.
[]Use the new flare launch function while piloting your Seamoth!
[]Adjust flare settings in the mod options menu to suit your playstyle.
Requirements
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[]BepInEx
[]Nautilus
Installation
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[]Install BepInEx and Nautilus for Subnautica.
[]Place the Seamoth Flare System mod folder into your BepInEx/plugins directory.
[]Launch the game.
Credits
Created by visolar6.
Support
For help or feedback, please use the Nexus Mods page.
Source Code
You can find the source code and report issues on GitHub:
https://github.com/visolar6/Seamoth-Flare-System
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[]Craft the Seamoth Flare Module at the Vehicle Upgrade Console (by default, a live Crashfish is one of the ingredients, but this can be changed in the mod settings to crash powder).
Seamoth Flare System adds a configurable flare launcher to the Seamoth, allowing players to light up the ocean, mark locations, or distract predators. With per-slot visuals and full configurability, this gameplay mod enhances exploration and defense in Subnautica. Small but active mod with 14 endorsements and recent updates.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fresh take on Seamoth utility—flares add both light and a tactical distraction option.
- Configurable to suit your playstyle, so you can tweak it to your liking.
- Recently updated (Jan 2026) and has a small but dedicated following (14 endorsements).
⚠️ Cons
- Low endorsement count (14) means it's not widely tested—expect potential bugs.
- Description cuts off mid-sentence, so compatibility details are incomplete.
For Subnautica players who want to add a new layer of strategy to their Seamoth, especially those who enjoy exploration and predator evasion. Skip if you prefer vanilla gameplay or don't want to fiddle with configs.
💡 Beginner Tips
- Check if the mod requires BepInEx or another loader—most Subnautica mods do, so install that first.
- Test the flare launcher in a safe area to see how it affects predator behavior before relying on it in dangerous zones.
- Look for a config file after installation to adjust flare duration and cooldown to your liking.
📊 Mod Details
- Game
- Subnautica Mods
- Author
- visolar6
- Version
- 0.1.0
- Downloads
- 632
- Endorsements
- 14
- Category
- Gameplay
- Created
- 1/28/2026
- Updated
- 1/28/2026
🔧 How to Install Subnautica Mods
Download from Nexus.
📖 Full step-by-step install guide for Subnautica →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Subnautica commands, item IDs, and more.
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