StarterTech 2
⚪ Last updated 2018Preview
🔍 Analysis
- 🏆 #8 of 10 Gameplay, Species mods in this game by downloads
📋 About This Mod
There is now version 3 for 2.3+! https://steamcommunity.com/sharedfiles/filedetails/?id=1799193471 With Utopia and the new Civic system, i decided to rework my old Startertech mod http://steamcommunity.com/sharedfiles/filedetails/?id=697788706 This version no longer uses Traits to grant Techs at start, it now uses the Civics, just like Mechanists. Clones: You start with Genome Mapping and Cloning. Your Homeworld starts with 1 Clone Vat Additionaly the Pop Growth is reduced by 25% Terraforming: You start with Terrestrial Sculpting and Ecological Adaptation Also Terraforming is 20% cheaper and 20% faster Weapon Masters: You start with T2 Mass Drivers, Lasers and Missiles. You also deal 10% more damage with each, but your Shields and Armor are reduced by 20% Defense Masters: You start with T2 Shields, Armor and Point Defense. You also have 20% stronger Shields and Armor, but you deal 10% less damage with your Weapons Free Education: You start with the techs for T2 Labs Research Stations are 10% Cheaper, Mining Stations cost 10% more Industrial Monopol: You start with the techs for T2 Production Buildings Mining Stations are 10% Cheaper, Research Stations cost 10% more Modular Bots Lets you start with Robomodding and a 10% decreased cost for new bots I had to override Mechanist, Syncretic Evolution, Life Seeded and Apocalytip Start.
There is now version 3 for 2. 3+! https://steamcommunity.com/sharedfiles/filedetails/?id=1799193471 With Utopia and the new Civic system, i decided to rework my old Startertech mod http://steamcommunity.com/sharedfiles/filedetails/?id=697788706 This version no longer uses Traits to grant Techs at start, it now uses the Civics, just like Mechanists. Clones: You start with Genome Mapping and Cloning. Your Homeworld starts with 1 Clone Vat Additionaly the Pop Growth is reduced by 25% Terraforming: You start with Terrestrial Sculpting and Ecological Adaptation Also Terraforming is 20% cheaper and 20% faster Weapon Masters: You start with T2 Mass Drivers, Lasers and Missiles. You also deal 10% more damage with each, but your Shields and Armor are reduced by 20% Defense Masters: You start with T2 Shields, Armor and Point Defense. You also have 20% stronger Shields and Armor, but you deal 10% less damage with your Weapons Free Education: You start with the techs for T2 Labs Research Stations are 10% Cheaper, Mining Stations cost 10% more Industrial Monopol: You start with the techs for T2 Production Buildings Mining Stations are 10% Cheaper, Research Stations cost 10% more Modular Bots Lets you start with Robomodding and a 10% decreased cost for new bots I had to override Mechanist, Syncretic Evolution, Life Seeded and Apocalytip Start.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198015850268
- Version
- N/A
- Downloads
- 143
- Endorsements
- 0
- Category
- Gameplay, Species
- Created
- 4/11/2017
- Updated
- 7/7/2018
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