StarterTech 2

⭐ — (0 endorsements) 📥 143 downloads 📅 4/11/2017
⚪ Last updated 2018

By 76561198015850268 · Gameplay, Species

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/7/2018 📅 Created: 4/11/2017

🔍 Analysis

  • 🏆 #8 of 10 Gameplay, Species mods in this game by downloads

📋 About This Mod

There is now version 3 for 2.3+! https://steamcommunity.com/sharedfiles/filedetails/?id=1799193471 With Utopia and the new Civic system, i decided to rework my old Startertech mod http://steamcommunity.com/sharedfiles/filedetails/?id=697788706 This version no longer uses Traits to grant Techs at start, it now uses the Civics, just like Mechanists. Clones: You start with Genome Mapping and Cloning. Your Homeworld starts with 1 Clone Vat Additionaly the Pop Growth is reduced by 25% Terraforming: You start with Terrestrial Sculpting and Ecological Adaptation Also Terraforming is 20% cheaper and 20% faster Weapon Masters: You start with T2 Mass Drivers, Lasers and Missiles. You also deal 10% more damage with each, but your Shields and Armor are reduced by 20% Defense Masters: You start with T2 Shields, Armor and Point Defense. You also have 20% stronger Shields and Armor, but you deal 10% less damage with your Weapons Free Education: You start with the techs for T2 Labs Research Stations are 10% Cheaper, Mining Stations cost 10% more Industrial Monopol: You start with the techs for T2 Production Buildings Mining Stations are 10% Cheaper, Research Stations cost 10% more Modular Bots Lets you start with Robomodding and a 10% decreased cost for new bots I had to override Mechanist, Syncretic Evolution, Life Seeded and Apocalytip Start.

There is now version 3 for 2. 3+! https://steamcommunity.com/sharedfiles/filedetails/?id=1799193471 With Utopia and the new Civic system, i decided to rework my old Startertech mod http://steamcommunity.com/sharedfiles/filedetails/?id=697788706 This version no longer uses Traits to grant Techs at start, it now uses the Civics, just like Mechanists. Clones: You start with Genome Mapping and Cloning. Your Homeworld starts with 1 Clone Vat Additionaly the Pop Growth is reduced by 25% Terraforming: You start with Terrestrial Sculpting and Ecological Adaptation Also Terraforming is 20% cheaper and 20% faster Weapon Masters: You start with T2 Mass Drivers, Lasers and Missiles. You also deal 10% more damage with each, but your Shields and Armor are reduced by 20% Defense Masters: You start with T2 Shields, Armor and Point Defense. You also have 20% stronger Shields and Armor, but you deal 10% less damage with your Weapons Free Education: You start with the techs for T2 Labs Research Stations are 10% Cheaper, Mining Stations cost 10% more Industrial Monopol: You start with the techs for T2 Production Buildings Mining Stations are 10% Cheaper, Research Stations cost 10% more Modular Bots Lets you start with Robomodding and a 10% decreased cost for new bots I had to override Mechanist, Syncretic Evolution, Life Seeded and Apocalytip Start.

📊 Mod Details

Game
Stellaris Mods
Author
76561198015850268
Version
N/A
Downloads
143
Endorsements
0
Category
Gameplay, Species
Created
4/11/2017
Updated
7/7/2018

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