Startertech 1.4
⚪ Last updated 2016Preview
📋 About This Mod
Outdated in 1.5+ For 1.5 i completely reworked it with Civics instead of using traits http://steamcommunity.com/sharedfiles/filedetails/?id=903288783 I just wanted to have a way to start with certain techs, so after reading some guides and looking at other Trait mods, i created this mod. This mod adds 5 new Traits Terraformer: Unlocks Terrestrial Sculpting Gene Tinkerer: Unlocks Gene Tailoring Colonisation: Unlocks New Worlds Protocol Robotics: Unlocks Robots Advanced Weapons: Unlocks Plasma/Torpedo/Autocannon (based on your starting weapon) You can only have one of them at the same time Known Problem: When you pick Colonisation and the game generates another New Worlds Protocol card in your first deck, its called New Worlds Protocol II in there. You cant research it a second time (also why the heck is steam deleting this text whenever i update the version?!) Changelog: 1.1 There is now a standalone addon for this mod which enables the Invader-Weapons as beginner techs. http://steamcommunity.com/sharedfiles/filedetails/?id=699321261 1.2 Reworked the Events from 7 individual events into 1 conditional. That way i can give more than one tech at gamestart without creating a whole new event for it. 1.3 Updated Namespace for 1.2 (still works with 1.1) 1.4 Added Living Metal (Startertech Specials) 1.5 Added Psionic Theory (Startertech Specials) 1.6 Literally nothing has changed. just updated the version number
Outdated in 1. 5+ For 1. 5 i completely reworked it with Civics instead of using traits http://steamcommunity.com/sharedfiles/filedetails/?id=903288783 I just wanted to have a way to start with certain techs, so after reading some guides and looking at other Trait mods, i created this mod. This mod adds 5 new Traits Terraformer: Unlocks Terrestrial Sculpting Gene Tinkerer: Unlocks Gene Tailoring Colonisation: Unlocks New Worlds Protocol Robotics: Unlocks Robots Advanced Weapons: Unlocks Plasma/Torpedo/Autocannon (based on your starting weapon) You can only have one of them at the same time Known Problem: When you pick Colonisation and the game generates another New Worlds Protocol card in your first deck, its called New Worlds Protocol II in there. You cant research it a second time (also why the heck is steam deleting this text whenever i update the version?!) Changelog: 1. 1 There is now a standalone addon for this mod which enables the Invader-Weapons as beginner techs. http://steamcommunity.com/sharedfiles/filedetails/?id=699321261 1. 2 Reworked the Events from 7 individual events into 1 conditional. That way i can give more than one tech at gamestart without creating a whole new event for it. 1. 3 Updated Namespace for 1. 2 (still works with 1. 1) 1. 4 Added Living Metal (Startertech Specials) 1. 5 Added Psionic Theory (Startertech Specials) 1. 6 Literally nothing has changed. just updated the version number
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198015850268
- Version
- N/A
- Downloads
- 78
- Endorsements
- 0
- Category
- Gameplay, Overhaul, Species
- Created
- 6/5/2016
- Updated
- 11/2/2016
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await