No_Sectors
⚪ Last updated 2017Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #3 of 7 Balance, Fixes, Gameplay mods in this game by downloads
📋 About This Mod
Mod version: 1.7.0 Game version: 1.8.* Čapek & Synthetic Dawn. Last updated: 2017.10.06 "The Sectors" a controversial issue, my opinion is wrong. I believe that the sectors should be a tool that will help you to manage your empire favorably and make things easier for you. Although it has a few negative points as big as the favorable ones. Which I will list and you will see my reasons for doing this mod as it should be more just and logical: Now that we can draw resources from the sector, it has a cost of influence. Second, it seems that Paradox thinks that we are not capable of handling more than 3 systems, which can mean to handle between 3 and 8 average planets at most. Third, it seems that the same Paradox do not believe that their IA knows or can handle more than 2 sectors. Which gives us tremendous confidence in them of course. And consequently in their AI to handle the economy of the sectors and that they improved it the last time that they made an update. The mod fixes all those problems described above with the sectors converting them into the tool that should be as follows: Increases the number of systems controlled by the player from the initial 3 to 666 without penalties. It also increases the number of sectors that can be created without penalties of 2 to 100. Overriding the cost of influence when taking resources from the sector. Again, it works correctly on other mods or complete modifications, as long as the other mods do not alter the values that are already changed from the original 00_defines.txt file. Update v. 1.4.0: Inverted the buttons of the sectors that enter minerals and energy credits from the empire to the sector. Now they go from the sector to the empire in the same proportion, of 100 in 100. Update v. 1.5.0: Update to version 1.5.0 Banks & DLC Utopia Remove the cancellation of the penalty for exceeding the systems allowed to be controlled, and also in the sectors. Now incompatible with mods that interfere with file 00_de
Mod version: 1. 7. 0 Game version: 1. 8.* Čapek & Synthetic Dawn. Last updated: 2017. 10. 06 "The Sectors" a controversial issue, my opinion is wrong. I believe that the sectors should be a tool that will help you to manage your empire favorably and make things easier for you. Although it has a few negative points as big as the favorable ones. Which I will list and you will see my reasons for doing this mod as it should be more just and logical: Now that we can draw resources from the sector, it has a cost of influence. Second, it seems that Paradox thinks that we are not capable of handling more than 3 systems, which can mean to handle between 3 and 8 average planets at most. Third, it seems that the same Paradox do not believe that their IA knows or can handle more than 2 sectors. Which gives us tremendous confidence in them of course. And consequently in their AI to handle the economy of the sectors and that they improved it the last time that they made an update. The mod fixes all those problems described above with the sectors converting them into the tool that should be as follows: Increases the number of systems controlled by the player from the initial 3 to 666 without penalties. It also increases the number of sectors that can be created without penalties of 2 to 100. Overriding the cost of influence when taking resources from the sector. Again, it works correctly on other mods or complete modifications, as long as the other mods do not alter the values that are already changed from the original 00_defines.txt file. Update v. 1. 4. 0: Inverted the buttons of the sectors that enter minerals and energy credits from the empire to the sector. Now they go from the sector to the empire in the same proportion, of 100 in 100. Update v. 1. 5. 0: Update to version 1. 5. 0 Banks & DLC Utopia Remove the cancellation of the penalty for exceeding the systems allowed to be controlled, and also in the sectors. Now incompatible with mods that interfere with file 00_de
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197961651419
- Version
- N/A
- Downloads
- 727
- Endorsements
- 0
- Category
- Balance, Fixes, Gameplay
- Created
- 1/14/2017
- Updated
- 10/6/2017
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await