Caffeine (no zzz science ships)

⭐ — (0 endorsements) 📥 778 downloads 📅 10/31/2016
⚪ Last updated 2017

By 76561197965028149 · Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/7/2017 📅 Created: 10/31/2016

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #75 of 103 Gameplay mods in this game by downloads

📋 About This Mod

Tired of science ships ZZZ-ing on the job? This mod is for you! With this new update, the mod is roughly 60% less annoying! And now, really. I don't think I can make it less annoying than now. I do not actually play Stellaris, I only make mods. That is how I have fun. Since I do not actually play, I have no idea what would be best for you, or the game. Please give me written feedback. So I noticed that often when I reach the mid/late-game, there's several problems with science vessels: I don't know off the top of my head which planet they should be assisting I don't know which system should be surveyed next This mod attempts to fix those two things. But the mod CAN be annoying if you don't know how to use it! :-P But if you DO know how to use it, it's very useful. All buttons and dialogs have extensive tooltips ingame that describe them in detail ingame. Please read :-) Here's how it works The addon checks every 3 days if a science ship (with a leader) is idle (ZZZ icon). If it is, it pops up a dialog for you with the following 6 buttons: Close dialog immediate and ignore ship for 30 days Assist research at PLANET (the planet in your empire with the most research labs that does not already have a science vessel assisting) Survey SYSTEM (the system closest to your home planet that is not surveyed, has no hostiles that we know of, you have access to, and no owned ship is currently surveying) Scuttle ship (destroys ship, but saves Scientist leader) Ignore this ship for this game (across savegames) Ignore all ships this game (across savegames) The most important picks are obviously 2 and 3. 1 is there first because then it gets the hotkey (Enter) automatically. 2 and 3 will move the science vessel to the relevant locations and then pop up a new, smaller dialog. Most buttons will make the addon ignore the science ship for a period (7-30 days depending on the action), or until they reach their destination. If you play on Faster, please queue actions w

📊 Mod Details

Game
Stellaris Mods
Author
76561197965028149
Version
N/A
Downloads
778
Endorsements
0
Category
Gameplay
Created
10/31/2016
Updated
12/7/2017

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