Aggro! (tanking-computers)

⭐ — (0 endorsements) 📥 303 downloads 📅 10/24/2016
⚪ Last updated 2017

By 76561197965028149 · Balance, Military, Spaceships, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/6/2017 📅 Created: 10/24/2016

🔍 Analysis

  • 🏆 #6 of 7 Balance, Military, Spaceships, Technologies mods in this game by downloads

📋 About This Mod

Want your ships to charge forward with a complete disregard for health or safety? Then you've come to the right place. This mods adds 3 combat computers that unlock along with the standard ones in the game (level 1, 2, and sentient, but nothing for precog yet). The computers change the behavior of the ships in several ways; depending on ship type. Increase maintenance cost Increase combat speed to match Corvettes (with thrusters level 4 and 0 boosters equipped) Increased hullpoints, shields, evasion, and armor Adds hull regen % (like the military station aura) And many other tweaks individually per ship type. The tank computers are designed such that a ship equipped with a level 3 computer will survive indefinitely against 3 non-tank versions of the same ship type. But it will die vs 4 of them. This has not been re-tested for 1. 3. 2, yet. This scales up to fleet level, so if your fleet has 1x Tank Battleship, and the enemy has 3x artillery/tachyon/arc emitter XL Battleships (for example), you should eventually win. Provided the rest of your fleet composition within a few thousand power points of the enemy fleet. Tank ships are not affected by friendly auras from Stellaris vanilla, from either military stations, or if they add them back to ships in some form. Friendly auras from 3rd party addons will affect them. The computers also change the ship behavior, so that it will actually charge in to a minimum distance. Ships equipped with these computers will charge directly at enemy fleets, disregarding collisions and kill anything they find. Please be aware that the ship armor bonus is a percentage bonus of the ships base armor plus any equipped armor. Also note that any ship can not have more than 90% total damage reduction from armor, so tweak your designs accordingly. Try to keep the number of tanking ships at a minimum, because their brains are not equipped for strategic target choices for their weapons output. Not to mention the upkeep cost is horrible ;-) Rebuild o

📊 Mod Details

Game
Stellaris Mods
Author
76561197965028149
Version
N/A
Downloads
303
Endorsements
0
Category
Balance, Military, Spaceships, Technologies
Created
10/24/2016
Updated
4/6/2017

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