Desync Multiplayer Fix
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Short Description Small MP fix for Stellaris 4.3.7. Originally made to address desyncs with Desynchronized Entries: country_resources, and later expanded to reduce Grand Archive and vivarium-related desyncs. Detailed Description This mod is intended for multiplayer games in Stellaris Cetus v4.3.7. Original issues addressed: Desynchronized Entries: COUNTRY_RESOURSES Desynchronized Entries: RANDOM_COUNT and NUM_EXHIBITS What the mod changes: 1. Disables the problematic randomized route logic for Caravaneer Fleet 3, which could cause OOS/desyncs in multiplayer saves. 2. Cleans up old fleet3_capital_destination route flags so existing saves do not continue using the broken logic. 3. Adds a workaround for Grand Archive and vivarium-related desyncs: increases vivarium capacity; heavily slows automatic space fauna growth; makes the controlled space fauna growth policy use safer behavior. 4. The vivarium workaround is intended to reduce desyncs involving entries such as RANDOM_COUNT and NUM_EXHIBITS, especially when the vivarium is completely full. Important: this mod changes the checksum, so every player in the multiplayer session must have the same mod version enabled.
Short Description Small MP fix for Stellaris 4. 3. 7. Originally made to address desyncs with Desynchronized Entries: country_resources, and later expanded to reduce Grand Archive and vivarium-related desyncs. Detailed Description This mod is intended for multiplayer games in Stellaris Cetus v4. 3. 7. Original issues addressed: Desynchronized Entries: COUNTRY_RESOURSES Desynchronized Entries: RANDOM_COUNT and NUM_EXHIBITS What the mod changes: 1. Disables the problematic randomized route logic for Caravaneer Fleet 3, which could cause OOS/desyncs in multiplayer saves. 2. Cleans up old fleet3_capital_destination route flags so existing saves do not continue using the broken logic. 3. Adds a workaround for Grand Archive and vivarium-related desyncs: increases vivarium capacity; heavily slows automatic space fauna growth; makes the controlled space fauna growth policy use safer behavior. 4. The vivarium workaround is intended to reduce desyncs involving entries such as RANDOM_COUNT and NUM_EXHIBITS, especially when the vivarium is completely full. Important: this mod changes the checksum, so every player in the multiplayer session must have the same mod version enabled.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198278326830
- Version
- N/A
- Downloads
- 1,745
- Endorsements
- 0
- Category
- N/A
- Created
- 5/31/2026
- Updated
- 6/16/2026
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